Topic: Release 1.2
hessenfarmer
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Posted at:
2024-11-02, 10:21 UTC+1.0
I could not test yet. Will be able to do that on sunday at the earliest.
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tothxa
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Posted at:
2024-11-02, 15:28 UTC+1.0
Since you know the place of the problem, you should be able to set a breakpoint, and print the backtrace when the breakpoint is hit. Should be something like this (at least this works on linux):
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Nordfriese Topic Opener |
Posted at:
2024-11-07, 09:57 UTC+1.0
We will not go to release today… I found a reproducible desync in 1.2.1. To trigger, start a two-player LAN game on Fellowships with naval warfare enabled, no fog of war, and both starting positions set to Barbarians-Discovery, third player slot closed. It happens around gametime 1574 milliseconds. Am investigating, and when I find out how to fix, IMO we'd better have a second release candidate to be safe.
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Nordfriese Topic Opener |
Posted at:
2024-11-07, 10:33 UTC+1.0
Fix is up: https://codeberg.org/wl/widelands/pulls/4926
Edited:
2024-11-07, 12:15 UTC+1.0
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Nordfriese Topic Opener |
Posted at:
2024-11-10, 10:20 UTC+1.0
The second release candidate is out! https://codeberg.org/wl/widelands/releases/tag/v1.2.1-rc2
I'm planning the final point release for next Friday, the 15th of November, 2024. Please report any major bugs you find with the point release.
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kaputtnik |
Posted at:
2024-11-10, 17:51 UTC+1.0
Played a naval ware fare game today with the rc2 candidate.
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Nordfriese Topic Opener |
Posted at:
2024-11-10, 20:08 UTC+1.0
That behaviour is also in v1.2 and has been around forever. Worker positions are not updated while they are being shipped.
Do you have a replay? The most likely cause is having very many invasion soldiers in a very cramped space, which slows the game a lot because each one keeps trying to go closer to the destination but soldiers on an invasion are not allowed to walk across each other, so they keep blocking each other's way.
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kaputtnik |
Posted at:
2024-11-10, 20:43 UTC+1.0
I am not sure... i remember that the watch window followed the soldier on ships.
See attachment. The attack starts round about 2:06:50 game time against the red players port. The slow down is also in the replay.
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tothxa
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Posted at:
2024-11-11, 11:03 UTC+1.0
RC2 is up on flathub-beta too.
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