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Widelands 1.0 Released

The Widelands Development Team is proud to announce the immediate availability of the stable release Widelands 1.0, the first-ever stable release after the end of the beta Builds series.

Direct download links:
Windows 64 bit 32 bit
MacOS ≥10.9 ≤10.7
Linux Flatpak
Source code .zip .tar.gz

Since the release of Build 21, we implemented several hundreds of new features and bugfixes; for example, to name just a few of the highlights:

  • A new tribe: the Amazons
  • An add-on system
  • A third frisians scenario
  • Dynamic tribe loading to speed up game loading
  • Targeting individual map objects for removal
  • Mute/unmute messages by buildings
  • Fully redesigned main menu
  • Configurable keyboard shortcuts
  • Enhanced keyboard and mousewheel support in the UI
  • Long-term stable Lua API for game content designers

Widelands 1.0 is translated completely into German, Hungarian and Low German, and the translations for 12 other languages are more than ⅔ complete.

Widelands is distributed for Windows (64-bit and 32-bit) and Mac OS X >= 10.7 (Intel, 64-bit) and in source code. For Linux users, we provide a Flatpak package and a Ubuntu PPA and try to make compiling as easy as possible, and most distributions will pick up Widelands 1.0 into their repositories very quickly. Both binary and source packages are available from GitHub and our Download page.

If you like what you see, have a look around this site. You may also want to check the forums and our IRC channel, #widelands on LiberaChat, to arrange multiplayer games with other players.

We especially welcome every helping hand: help us find bugs, translate the game, add new scenarios or features! If you want to get even more involved in the further development of Widelands, you can meet us on the forum at or subscribe to Releases are also announced to

5 comments Posted by Nordfriese on 2021-06-15, 09:00

Comments on this Post:


flatpak is now up on


Congratulations on the great release and great milestone! Widelands 1.0, what an exciting event! Way to go, team!


I am very happy that we all made widelands to an excellent project, full of ideas and an excellent working gameplay


A great applause to all contributors of code, scripting, maps, translations, bugs and many more.
A special Thank you to Nordfriese for managing all of the many hundreds of contributions as a true substitute of our chieftain.
Another special thank you for our chieftain who kicked in some major code overhauls to ease the use of them.


Hey, I missed that info! Congrats!

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