Topic: Barbarian metalworks/axefactory/warmill Remodel
Marcelo_do_Pagode![]() |
Posted at:
2011-10-05, 00:29 UTC+2.0
Wow! You guys simple can't stop amazing me with awesome graphics. VERY nice work. About the shade of blue, I agree that a lighter one would blend in more adequately. Cheers! Marcelo do Pagode ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-10-05, 04:30 UTC+2.0
Thanks, Marcelo! Okay, folks. I'm in a bit of a quandry about the warmill. (I knew I was going about it wrong by starting with the smallest building... should have started with the largest then pared stuff away like I did with the citadel-fortress. Ah, well. We're here now.) Here is the shape of the warmill at this point. (This is a modeling screen without the surface material displayed. That's why the roofs and forges look strange.): I need suggestions for what I can do to fit a full warmill within the white path markers. If it is any help, the upgrade from axefactory to warmill costs:
Help me out here. I see little people. ![]() ![]() |
Astuur![]() |
Posted at:
2011-10-05, 14:37 UTC+2.0
Very well, Chuck Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-10-05, 14:50 UTC+2.0
Thanks, Wolf. Every idea is appreciated. The descriptions with your comments are good grist for my imagination. I see little people. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-10-05, 21:49 UTC+2.0
Well, I've done some expansion work for the warmill and here is the result (without any equipment, tools or weapons): This is pushing the back wall out AND raising the roof. To test this design for yourself here is a smaller version to use with a hot spot of 61 75. This MAY impact the axefactory and toolsmithy models. (I just KNEW I should have started with the biggest building first. Lesson learned.) Comments please, ESPECIALLY if you run into any serious encroachment on the roads. NOW is the time to tell me! I see little people. ![]() ![]() |
Astuur![]() |
Posted at:
2011-10-06, 08:09 UTC+2.0
Tested the new model with your hotspot at various road encirclements on Greenland. The carrier on a road parallel to the north-east wall will poke his head through the spot Chuck, I'd do away with the 3rd fireplace in favor of an oilbath with multiple fluids.
But that is just a detail for later. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-10-06, 15:15 UTC+2.0
That's good to hear.
I'm still working out the details, but this should give an idea of the general look I'm going for:
That is true. The build sequence should be adequate to explain the transition. So, am I headed in the right direction do you think? I see little people. ![]() ![]() |
Astuur![]() |
Posted at:
2011-10-06, 17:55 UTC+2.0
Yep, I think this opens up quite a lot of new options. Details: Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-10-06, 18:25 UTC+2.0
Me, too!
Not sure what you mean by "going down"...?
I have tinkered with the goldsmith tools. Check this "idle" shot: I have to remember to leave room for some weapons, too. The scene is getting rather "busy" even without animation.
Good idea.
Maybe,..... we'll see. I see little people. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-10-06, 18:31 UTC+2.0
RE: "going down" - I get it now. Designing from the warmill "down" to the axefactory, etc. Answer: Maybe. Let's see if I can pull off a reasonable build sequence from axefactory-to-warmill first.
Edited:
2011-10-06, 18:31 UTC+2.0
I see little people. ![]() ![]() |