Topic: Temples and MDRL
Astuur Topic Opener |
Posted at: 2011-07-03, 07:42
From time to time the idea of temples comes up as a suggestion. A somewhat logical function for temples might be to increase the amount of damage soldiers will endure before drawing back. Pros:
Cons
I am sure I have forgotten some pros or cons, but it's a starting point for exchange of opinions on that matter. Edited: 2011-07-03, 07:58
Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
Venatrix |
Posted at: 2011-07-10, 20:29
Well, Im not sure about the idea to change anything military with temples. As SirVer always says, we dont want to intensify the military aspect of the game, right? With temples I would change the behaviour of ressources. That there are more ressources in the mountains or let the animals repopulate or help the farmers get the crops in more often. Or shorten the working cycle times of special production sites. Something like that. In the end it could help strengthen the military, but in the first instance it would be an improvement to the economy and thats what Widelands is really about. Two is the oddest prime. Top Quote |
Astuur Topic Opener |
Posted at: 2011-07-11, 05:13
Hi Venatrix, thanks for answering! As for your suggestion: If anything at all, religion can influence people's behavior Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
Venatrix |
Posted at: 2011-07-11, 09:59
Astuur wrote:
Well, I suppose people like the Romans and Teutons believed, when the harvest was rich or the hunting good or the mountains high in ressources, it was the will of the gods. So temples could possibly change something like that without appearing not to fit in. And there was my suggestion with changing something at the working cycles. That would be peoples behaviour and could help a lot, too.
You, too, want wonders when changing the possible behaviour of soldiers just because of temples, dont you? I mean, thats what temples are for in the end: Pleading supernatural beings for help and change in the life you or your people live. By the way: Im not sure, whether the people have to really visit the temple or just have one in the nearer distance to work. I cant imagine a way to make them go to the temple, for just once would be ridiculous. They had to go on a regular basis. After all you cant expect to be blessed for the rest of your life, just because you once visited a temple, can you? Two is the oddest prime. Top Quote |
Warnuf |
Posted at: 2011-07-12, 02:30
In all times people sacrificed at religious places while owner of religious places took profit from it. So why not making people 'sacrifice' (placing them in stock in the temple) sometimes goods in a temple in range (if there is one) regardless whether it is a temple of the same player or not. Top Quote |
Marcelo_do_Pagode |
Posted at: 2011-07-28, 20:00
I must say that the temples that were introduced in the Settlers franchise (settlers IV I think....) kind of dissapointed me. I really don't see why we should have them in the first place. I perfectly understand it in the historical point of view, but I agree with Astuur that the only thing that a temple should influence is the "willingness" of soldiers, that is, how strong is their will to sacrifice themselves in battle for their tribe. It is quite plain that to have a faith - no matter in what or from where - is a driving force. But I still think that the game is better off without temples. Marcelo do Pagode |