Topic: New Immovables
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SirVer |
Posted at:
2011-03-22, 09:02 UTC+1.0
That sounds like a great idea! they could be implemented as very, very big immovables that just cover all of those fields. One must make sure that they do not make playing the map hard, e.g. by hiding buildings/ways behind it.
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martin |
Posted at:
2011-03-22, 09:59 UTC+1.0
Astuur, your idea sounds really interesting
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Astuur |
Posted at:
2011-03-23, 12:06 UTC+1.0
@ Martin: Yep, that's the hard part Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills.
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chuckw Topic Opener |
Posted at:
2011-03-23, 13:47 UTC+1.0
@Astuur: Man, I am LOVING the ideas you are bringing! The marsh and river vegetation, more relics and ruins, and the mountains certainly sound very achievable. I feel they all should be seriously pursued and included in build 17. As soon as we get those Barbarian building models straightened out, I will have opportunity to play with some random fractal mesh effects for mountain building. I can hardly wait! (EDIT: That's not to say that some other readersof this forum shouldn't give it a try!) @fraang: I wasn't around when the existing trees were put into widelands, so animating your palm tree will be a learning experience for both of us.
Edited:
2011-03-23, 13:53 UTC+1.0
I see little people.
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Astuur |
Posted at:
2011-03-23, 20:16 UTC+1.0
Glad you like the ideas, Chuck, and since SirVer likes it too, (a fact I'm no less glad about Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills.
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Astuur |
Posted at:
2011-04-27, 09:21 UTC+2.0
Coming back to this topic after a while, I have 2 new, very simple suggestions. 1) an invisible immovable! 2) bushes, brambles, bracken in a variety of shapes. Something that you can form small irregular groups of. We currently have sort of "one each", but that is just too repetetive. Not very challenging, I admit, but they would help to create better looking worlds. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills.
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SirVer |
Posted at:
2011-04-28, 07:48 UTC+2.0
I agree that we need more blocking immovable that cannot be removed, but I feel that a completely invisible one would confuse the player. But there are plenty of ideas that could be used. Note that you should be able to make medium sized buildings also with mixing buildable and non buildable (e.g. snow or lava) terrain (afaik. not completely sure currently).
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Astuur |
Posted at:
2011-04-28, 09:31 UTC+2.0
Hmm... they would fell all trees and collect all stones and still cannot build a big site. That is true.
I did not manage to do this. Terrain that disallowes buildings does not seem to affect the vicinity in that regard. Or did I misunderstand you? Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills.
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chuckw Topic Opener |
Posted at:
2011-04-28, 14:35 UTC+2.0
@ NEWBIES I see little people.
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chuckw Topic Opener |
Posted at:
2011-04-28, 14:56 UTC+2.0
I'd like to recap the suggestions so far for new immovables and add a couple of my own:
Edited for format
Edited:
2011-04-28, 14:59 UTC+2.0
I see little people.
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I just find it hard to imagine, how the mountains and rivers will look like in the game
Maybe, an example graphic would help a lot - for later, I mean. Of course I know, by now it is still just an idea