Topic: New Immovables
chuckw![]() Topic Opener |
Posted at:
2011-03-11, 17:17 UTC+1.0
Have you got an idea or maybe even an example for a new object to be seen on the game board? This thread is intended as a place to introduce and discuss new immovable objects. Immovables are, well, just that! If it naturally stays in one place like a rock, it qualifies! I see little people. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-03-11, 17:22 UTC+1.0
To start off, fraang has presented a new palm tree for discussion.
Edited:
2011-03-11, 18:19 UTC+1.0
I see little people. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-03-11, 17:26 UTC+1.0
I would prefer to see some modifications to any model before I would want it in the game:
fraang, I think you do excellent work! Our primary goal as graphicians, however, must be a cohesive and consistent visual experience for the player. To achieve that, we as artists and developers who are driven by self-expression sometimes have to set personal preferences aside to better contribute to the team's common vision. We must consider the fact that our work will reside and be maintained with the collection of works from many others and many precedents and guidelines have been set. That is not to say that innovation is discouraged. Don't ever be afraid to introduce new material. Indeed, innovation is what allows Widelands to be ever evolving and improving. Sometimes suggested innovations are adopted and sometimes they are rejected. It is through THIS type of dialogue in the forums that we can aim for a common goal and sometimes, when it is warranted, adjust the grand vision of the project.
Edited:
2011-03-11, 18:12 UTC+1.0
I see little people. ![]() ![]() |
Astuur![]() |
Posted at:
2011-03-13, 08:04 UTC+1.0
One thing that comes to my mind, are plants to make the bank of waterbodies more credible. Reeds and things of that sort. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. ![]() ![]() |
Astuur![]() |
Posted at:
2011-03-13, 08:39 UTC+1.0
For storytelling, scenarios, tutorials and alike, it may be good to have a set of immovables, that hint Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. ![]() ![]() |
Nasenbaer![]() |
Posted at:
2011-03-14, 13:39 UTC+1.0
You are completely right. There are already some ruins for the barbarians (global = world wide useable) and columns and other non tribe specific ruins in desert world, but this part could be enhanced. Perhaps the best way for creating such immovables would be to write scenarios that are in need for such immovables, to have a clear picture of what is actually needed and to motivate new graphicians ![]() ![]() |
Nasenbaer![]() |
Posted at:
2011-03-14, 13:43 UTC+1.0
By the way I really like the palm! Very good work! Cheers Nasenbaer ![]() ![]() |
martin |
Posted at:
2011-03-14, 19:20 UTC+1.0
Congratulations about your 500th post, Peter ;)
Well yes, I know, it's off-topic ![]() ![]() |
martin |
Posted at:
2011-03-14, 19:24 UTC+1.0
I had another look into the game - and realized, that the new palm would improve things a lot And - as I already mentioned - an animated version would be really nice ![]() ![]() |
Astuur![]() |
Posted at:
2011-03-22, 08:14 UTC+1.0
I just had another idea for immovables. Four sets could be done for the different worlds. It might be different and more complicated with the rivers, because they need to be fishable and may at some time in the future carry rowing boats, footbridges or even wider bridges.
I am not sure that immovables is the best approach here. A different idea is to create a set of banks and middle-of-the-stream tiles as terrain types, but I unsure whether WL can accomodate them in the current form. edited for too many typos
Edited:
2011-03-22, 08:16 UTC+1.0
Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. ![]() ![]() |