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Topic: Coat of Arms: Barbarians

chuckw
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Joined: 2010-03-15, 16:23
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Location: New York - USA
Posted at: 2011-02-02, 18:35

I agree the general look of fraang's atlantean shield is attractive. I especially like the use of the tridents. I'd love to see the island graphic incorporated. It and the "ring of atlantean wares" have been used extensively in other models and 2d art. (See the sails on the atlantean ships.) face-wink.png
The file to which nasenbaer refers can be found in the media trunk ~/graphics/tribes/atlanteans/pics/shield-emblm-atlanteans.xcf

The banner idea for the barbarians has good merit. How about using a stretched animal hide instead of cloth? Maybe it could be shown stretched and tied to a wooden frame sort of like this hide,
but without the moose of course. face-grin.png


I see little people.

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fraang

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Posted at: 2011-02-02, 20:20

Now with the island painting. But I have no clue how to use the ring of atlatean wares. Any ideas?

Atlantean coat of arms


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fraang

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Posted at: 2011-02-07, 19:40

What do you think of the build helper icons?

Build helper small Build helper medium Build helper large

Edited: 2011-02-07, 20:10

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kingcreole

Joined: 2010-12-18, 12:13
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Posted at: 2011-02-07, 20:46

face-smile.png sweet, maybe a little ambient occulusion and some environmental lighnning (i guess the lightning is the main problem, those black areas are the only thing that can be done better), is there ambient occulision and environmental lighning in blender 2.49b? indirect lighning shure isn´t maybe area lamps could help out, getting those black spots away, anyway nice face-smile.png


live is my dancefloor as long as my lag works

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fraang

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Posted at: 2011-02-07, 21:59

Next try:

Build helper small Build helper medium Build helper large


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Nasenbaer
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Posted at: 2011-02-07, 22:26

I was interested in a comparison and as I created it, I just post it here:

http://s1.directupload.net/images/110207/2pjjgfbw.jpg

Generally I like the look of the icons very much - however I think they are a bit too big. Perhaps the view point could be a bit lower as well? ... just suggestions


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fraang

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Posted at: 2011-02-07, 22:45

Nasenbaer wrote: I was interested in a comparison and as I created it, I just post it here: http://s1.directupload.net/images/110207/2pjjgfbw.jpg Generally I like the look of the icons very much - however I think they are a bit too big. Perhaps the view point could be a bit lower as well? ... just suggestions

How much smaller should they be? Is a size of 75% ok?

I like the view point like it is. Someone else who wants it altered?


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fraang

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Posted at: 2011-02-07, 22:47

Next try:

Build helper small Build helper medium Build helper large


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Gannaf

Joined: 2010-06-22, 00:10
Posts: 47
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Location: Germany, Bird Mountain
Posted at: 2011-02-08, 01:29

Refreshing the build help is a good idea! I like your icons. The new shape looks... fresh^^ Now as you brought this topic up, id like to say some things I have been thinking about some time before. I dont know if i can point out why, but for some reason I turn off the build help whenever I can. It somehow disturbs me. I would really like it to look a little more "decent" face-wink.png The buildhelp is needed almost every time during a match so it should be bearable to look at all the time face-wink.png

angle of view: In my opinion, the angle should be the same like for every other buildings and stuff on the map too, as if the icons were really standing there on the map, not just being a layer on the screen.

size: +1 for smaller icons. Plus, the red and yellow one shoud be even smaller in relation to the big one. Could you try not to just shrink the immages but to render them from a farer distance (ideally from the distance of view in the game)

...Nervously awaiting you next pics^^

Edited: 2011-02-08, 01:29

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chuckw
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Joined: 2010-03-15, 16:23
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Posted at: 2011-02-08, 01:52

fraang wrote:

How much smaller should they be? Is a size of 75% ok?

The current build help icons have these sizes: small 19x19, medium 30x19, big 25x25. I think you should stay around these dimensions.

To match the angle of view with other objects on the game board: If you are using Blender or another 3d modeling app, set the Main View (camera position and angle) as follows:
LocX: -10.000, LocY: -10.000, LocZ: 10.000 ...... RotX: 45.000, RotY: 0.000, RotZ: -45.000

Hope this helps.

Edited: 2011-02-08, 01:54

I see little people.

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