Topic: Fur production instead of Reindeer
hessenfarmer |
Posted at: 2024-03-08, 17:19
I agree we should add some hint about meat being a byproduct. If you miss other information, please be somewhat more specific then "many places" so we could do something about it. We can't address anything we do not specifically know about. Top Quote |
knarf |
Posted at: 2024-03-11, 21:53
After reading this discussion I wonder: I have read about other "sequence-style" production buildings like some of the mines that produce different things according to a pre-set sequence. Is it also there the case that if you supply the mine only sparsely you only ever get the things at the start of the sequence and never get 'to the end'? This would be most non-intuitive. Neither is the sequence itself documented in the help (I believe), nor the fact that depending on how you supply the building (steady or in 'chunks'), the outcome could be totally different. The former I just see as missing documentation, but the latter to me strongly feels like a bug, at least if not clearly communicated. Is this "sequence-resetting" really intended or at this point only "a by now accepted unintended behaviour"? Edited: 2024-03-11, 21:54
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mxb2001 |
Posted at: 2024-03-12, 16:28
Sequence style: How about the tool producers! They produce a dozen in sequence. That'd be a nightmare. Maybe that's why tools always seem to take longer than expected. -- |
knarf |
Posted at: 2024-03-12, 20:23
I don't quite get your reply. Maybe I could try to explain a little more. The way I imagined things work in my naive thinking was something along those lines:
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hessenfarmer |
Posted at: 2024-03-12, 21:55
well most production programs are indeed run sequentially. Top Quote |