Topic: Problems Building with Visual Studio
Posted at: 2022-10-22, 22:38
I've followed the instructions at Build Widelands in Visual Studio, and have successfully built Widelands.
I can run the program and it apparently works (at least getting to the main menu). But when I look at the output (in Visual Studio) I see a bunch of errors. First, a bunch of:
Exception thrown at 0x00007FFE2412428C in widelands.exe: Microsoft C++ exception: LuaTableKeyError at memory location 0x000000F7E255E0B0.
Then I get one
Error 20 (this feature has not been implemented yet) in function AVolute::GetProductInfoT::<lambda_3920e95365a48b95dd51020986e9e351>::operator ()
A bunch more (a different memory location, for what it's worth)
Exception thrown at 0x00007FFE2412428C in widelands.exe: Microsoft C++ exception: LuaTableKeyError at memory location 0x000000F7E255D530.
When I exit, I get a bunch of
Exception thrown at 0x00007FFE2412428C in widelands.exe: Microsoft C++ exception: RT::EndOfTextImpl at memory location 0x000000F7E2553440.
I don't know if my environment is hosed, or what.
I cloned from master this morning (October 22). Widelands says Version 1.2~git25896 (19a9418@master) Debug
I'm using Visual Studio Community 2022 (64-bit) current. Microsoft Visual C++ 2022
Has anyone tried recently to build/run using Visual Studio 2022? Any suggestions?
Rich HoltonTop Quote
Posted at: 2022-10-24, 21:04
this is normal, because Visual Studio prints information about every thrown exception. However, these exceptions are intended and caught and handled during execution. For example in textstream.cc:
You can investigate this in detail when you go to Debug->Windows->Exception Settings and enable break on all C++ Exceptions.