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Topic: UI suggestion

mxb2001
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Joined: 2019-05-20, 17:49
Posts: 251
OS: Linux
Version: 1.1
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Tribe Member
Location: The land of the thirsty spider
Posted at: 2022-03-06, 15:37

Something useful would be to have a key that turns on all those zones that use land. i.e. farms, reed farms, berry farms, clay pits, foresters etc.

As it is now you have to click on each one and hit the little circle. Opening a dozen such and then closing them again just to find some clear space is a drag.

Oh naturally another key should open all mine zones. Ah no wait, need 4 keys 1 for each type. I've learned that trick of stacking different mine types on top of each other, hehe.


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To Boldly Go Where No Man Has Gone Before

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kaputtnik
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Joined: 2013-02-18, 19:48
Posts: 2439
OS: Archlinux
Version: current master
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One Elder of Players
Location: Germany
Posted at: 2022-03-06, 18:30

Something like this is already implemented (build 21):

workareas

Not as a shortcut, but when placing construction sites. You may have to toggle this feature on by hitting "w" or in the menu "Show/Hide" and then "Show workareas Overlaps". I think this is useful enough and there is no need for a special shortcut for this. Just my personal opinion though face-smile.png

Edited: 2022-03-06, 18:30

Fight simulator for Widelands:
https://wide-fighter.netlify.app/

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