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Topic: A AI quarry bug.

MarkMcWire
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Joined: 2017-02-08, 21:06
Posts: 294
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Tribe Member
Location: Eisenach, Germany
Posted at: 2021-08-04, 21:27

I still found a small bug: The AI players quite often build quarries in places where there are no more rocks. As soon as an AI player has no more rocks in his area, he begins to set the quarries in places that he or another player has already mined.

Can that be suppressed somehow?

On my current map (Europe 1.2 Addon) it is even the case that there are still rocks on the map, but the AI builds the quarries out of their reach and they have 0% productivity. (with the Europeans tribe)

Edited: 2021-08-04, 21:29

My widelands project: https://github.com/widelands/wl_addons_server/tree/master/addons/europeans_tribe.wad

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MarkMcWire
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Joined: 2017-02-08, 21:06
Posts: 294
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Tribe Member
Location: Eisenach, Germany
Posted at: 2021-08-04, 21:32

An example


My widelands project: https://github.com/widelands/wl_addons_server/tree/master/addons/europeans_tribe.wad

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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 2016
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One Elder of Players
Location: Bavaria
Posted at: 2021-08-05, 08:29

I saw this as well. will try to fix it. Needs soma analysis first.


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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 2016
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One Elder of Players
Location: Bavaria
Posted at: 2021-08-15, 22:53

Well, the fix was simple but hard to find. It is incorporated in the AI fix branch. Thanks for reminding


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