Topic: How about conquering warehouses instead to destroying it?
MarkMcWire Topic Opener |
Posted at: 2021-07-07, 00:35
To speed up the game and make it a little more realistic: Why not conquer the warehouses of the other races instead of destroying them? We would only have to eliminate the wares that the respective tribe has not defined in order to avoid program conflicts. Or alternatively, each tribe can basically own all wares, just not process all wares further. My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing Top Quote |
hessenfarmer |
Posted at: 2021-07-07, 08:19
That is on our wishlist longer then I am with this project. https://github.com/widelands/widelands/issues/662 Anyhow thanks for reminding, So it might get some new attention. Furthermore this is one of the prerequisites of seafaring warfare Top Quote |
WorldSavior |
Posted at: 2021-07-07, 11:36
This would mean that I would always have to carefully watch my warehouses so I can destroy them in time before the enemy takes them. -1 Wanted to save the world, then I got widetracked Top Quote |
MarkMcWire Topic Opener |
Posted at: 2021-07-07, 11:59
That is really not a valid counter-argument. At least the option should available for addons, if not for the main game. Edited: 2021-07-07, 12:22
My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing Top Quote |
WorldSavior |
Posted at: 2021-07-07, 13:19
Why not?
It could be an addon, yes Wanted to save the world, then I got widetracked Top Quote |
hessenfarmer |
Posted at: 2021-07-07, 16:05
Well there are 2 things to do and to differentiate.
the latter one may then be subject for a modification in an addon which would need to expose this property to the modify_unit routine as well. Top Quote |
Nordfriese |
Posted at: 2021-07-07, 18:31
However I think that this feature would offer attackers a huge advantage, and reward fighting economically, so -1 from me.
Not in my under-development approach… Top Quote |
kaputtnik |
Posted at: 2021-07-07, 19:12
Yes, i think this also. I remember in one of the Siedler-Series foreign flags will become a players flag on conquering and the player can get the wares lying at the flag by connecting the flag to his economy. This would be not such a big advantage for the attacker but an advantage also. I think the one who attacks will also only attack if he has an advantage. Giving him more advantages isn't good imho. Top Quote |
MarkMcWire Topic Opener |
Posted at: 2021-07-07, 19:17
Because there is a warehouse management in the game. You can prefer valuable wares in warehouse far away from borders or in ports on islands. My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing Top Quote |
the-x |
Posted at: 2021-07-08, 12:31
I see it similarly. It is highly economic advantage. Also we shall focus on balancing the game more and dont differ it more. Against every player I win quite fast in medium maps and there is no real chance for defense in the early part. Top Quote |