Topic: desync handling in replays
1 —
3 of
3
Posts
tothxa![]() Topic Opener |
Posted at:
2021-05-27, 16:10 UTC+2.0
Is it normal that there is no in-game message when a replay desyncs? (the error message is only printed on stdout, and the replay is paused) OK, I am warned before start that the versions are incompatible, so everything is my fault if I watch it, but I expected that there would be a message box too to inform about the desync when it happens. (I tested this with the newly merged worker eviction fix and a tournament replay) ![]() ![]() |
Nordfriese![]() |
Posted at:
2021-05-27, 16:15 UTC+2.0
Yes, that's the correct behaviour. I always meant to add a message box (should be a five-minutes fix really) but somehow I always forgot. And to ensure I won't forget yet again I'll create a branch that adds such a message right now ![]() ![]() |
Nordfriese![]() |
Posted at:
2021-05-27, 16:36 UTC+2.0
https://github.com/widelands/widelands/pull/4896 ![]() ![]() |
1 —
3 of
3
Posts