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Topic: desync handling in replays

tothxa
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Joined: 2021-03-24, 12:44
Posts: 436
OS: antix / Debian
Version: some new PR I'm testing
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Posted at: 2021-05-27, 16:10

Is it normal that there is no in-game message when a replay desyncs? (the error message is only printed on stdout, and the replay is paused) OK, I am warned before start that the versions are incompatible, so everything is my fault if I watch it, but I expected that there would be a message box too to inform about the desync when it happens.

(I tested this with the newly merged worker eviction fix and a tournament replay)


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Nordfriese
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Joined: 2017-01-17, 18:07
Posts: 1929
OS: Debian Testing
Version: Latest master
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Location: 0x55555d3a34c0
Posted at: 2021-05-27, 16:15

Yes, that's the correct behaviour. I always meant to add a message box (should be a five-minutes fix really) but somehow I always forgot. And to ensure I won't forget yet again I'll create a branch that adds such a message right now face-wink.png


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Nordfriese
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Joined: 2017-01-17, 18:07
Posts: 1929
OS: Debian Testing
Version: Latest master
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Location: 0x55555d3a34c0
Posted at: 2021-05-27, 16:36

https://github.com/widelands/widelands/pull/4896


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