Topic: Random crash after one AI defeats all other in endless game.

MarkMcWire
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Joined: 2017-02-08, 21:06 UTC+1.0
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Location: Eisenach, Germany
Posted at: 2021-01-16, 06:35 UTC+1.0

https://github.com/widelands/widelands/issues/4628

See savegame in attachement.

BTW: I place most of the ports manually with lua debug script, because AI don't used any port space.

Edited: 2021-01-16, 06:36 UTC+1.0

Attachment: application/octet-stream
wl_autosave_00.wgf (1.4 MB)

My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing

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MarkMcWire
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Joined: 2017-02-08, 21:06 UTC+1.0
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Location: Eisenach, Germany
Posted at: 2021-01-22, 14:23 UTC+1.0

New crash with seafaring. See also https://github.com/widelands/widelands/issues/4622

see attachement

Edited: 2021-01-22, 14:24 UTC+1.0

Attachment: application/octet-stream
wl_autosave_00.wgf (994.0 KB)

My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing

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MarkMcWire
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Joined: 2017-02-08, 21:06 UTC+1.0
Posts: 391
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Location: Eisenach, Germany
Posted at: 2021-01-22, 14:30 UTC+1.0

Here the replay.


Attachment: application/zip
2021-01-22T1.zip (3.8 MB)

My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing

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