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Topic: I apologize for my absence

Nordfriese
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Joined: 2017-01-17, 18:07
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Location: 0x55555d3a34c0
Posted at: 2021-01-25, 23:02

Perfect face-smile.png


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kaputtnik
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Joined: 2013-02-18, 20:48
Posts: 1990
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Location: Germany
Posted at: 2021-01-26, 07:47

DragonAtma wrote:

barracks

Very nice!

Edited: 2021-01-26, 07:48

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DragonAtma
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Joined: 2014-09-14, 01:54
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Posted at: 2021-01-29, 10:13

So I tried plugging the barracks into the game itself.

It's definitely too big to be a medium building. We'll have to either make it a large building, or I'll have to cut off the west end of the yard (the entire training dummy area); it's your call.

I'll also have to modify it somewhat, both to shrink the windows a bit and to rotate it a bit... and, of course, find a way to prevent it from clipping through the road (I may hand that bit over to the staff, since they have the game's code!).


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hessenfarmer
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Joined: 2014-12-11, 23:16
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Posted at: 2021-01-29, 21:59

DragonAtma wrote:

So I tried plugging the barracks into the game itself. [img]https://i.postimg.cc/pdX4q3dD/barracks-testing.png[/img] It's definitely too big to be a medium building. We'll have to either make it a large building, or I'll have to cut off the west end of the yard (the entire training dummy area); it's your call.

Another Idea wouldbe to just cut the left wing of the building and keep the training area. ( the left wing would only contain the door in this case maybe with a window in the gable wall - I love the training dummies in the yard)

I'll also have to modify it somewhat, both to shrink the windows a bit and to rotate it a bit... and, of course, find a way to prevent it from clipping through the road (I may hand that bit over to the staff, since they have the game's code!).

agreed should be rotated to fit the rest of the buildings rotations. Window size is a matter of taste. lat one is easy just move the hotspot of the building in a way that a short road would appear from the entrance to the flag (see the other buildings)


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DragonAtma
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Joined: 2014-09-14, 01:54
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Posted at: 2021-01-31, 08:12

Choice time!

Type 1:


Type 2:


EDIT: As always, I can adjust things if needed. If you choose type 2, for example, I'll probably raise the tower's window (unless you don't want me to)

Edited: 2021-01-31, 08:22

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Nordfriese
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Posted at: 2021-01-31, 12:56

A choice between beauteousness and pulchritude face-smile.png
I vote for type 1


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hessenfarmer
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Posted at: 2021-01-31, 13:16

Well, this is a very hard choice. So I take the easy way and simply follow Nordfriese.
+ 1 for type 1


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jmoerschbach
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Joined: 2019-09-26, 21:40
Posts: 25
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Pry about Widelands
Posted at: 2021-02-02, 22:18

+1 for 1 face-smile.png


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DragonAtma
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Joined: 2014-09-14, 01:54
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Posted at: 2021-02-08, 12:51


Any objections to this, or should we finalize it and add it to Widelands? The staff will, of course, have to relocate it, but that's easy.
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Nordfriese
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Joined: 2017-01-17, 18:07
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Posted at: 2021-02-08, 13:09

Let's have it face-smile.png

Will you make a PR on GitHub or upload the images here? Please provide images at the scales 1×, ½×, 2× and 4× so we can enjoy them in full zoom quality.


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