Topic: Game Crash (actual master build with Europeans)
MarkMcWire![]() Topic Opener |
Posted at:
2020-12-09, 22:59 UTC+1.0
See savegame in Attachments. My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |
kaputtnik![]() |
Posted at:
2020-12-10, 08:03 UTC+1.0
This should have been fixed... Was this an older savegame? According to the version in the save game it was created with version [0511c3c@master] (Debug). ![]() ![]() |
MarkMcWire![]() Topic Opener |
Posted at:
2020-12-10, 21:58 UTC+1.0
The savegame is from last week. Meanwhile I used git pull twice and ./compile.sh to update my widelands binary to actual master. The problem only occurs sporadically. The longer you let the game run in a row, the sooner. If I only play a few minutes and interrupt the game, the error doesn't occur.
Edited:
2020-12-10, 22:03 UTC+1.0
My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |
MarkMcWire![]() Topic Opener |
Posted at:
2020-12-20, 23:56 UTC+1.0
Last debug text: The problem is still there. Here is a new savegame.
Edited:
2020-12-20, 23:59 UTC+1.0
My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |
MarkMcWire![]() Topic Opener |
Posted at:
2020-12-21, 20:07 UTC+1.0
I opened an issue on Github: https://github.com/widelands/widelands/issues/4570#issue-772395207 My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |
MarkMcWire![]() Topic Opener |
Posted at:
2020-12-22, 16:23 UTC+1.0
After I deleted the forester's houses that contained the fault worker (with empty stack), the game continued to run for 20 hours without any problems. Now it crashed again with the same error message. My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |