Topic: Thoughts on art direction
Nordfriese![]() |
Posted at:
2020-12-26, 17:47 UTC+1.0
Blender is the preferred modelling tool but by no means a requirement. The result is all that matters ![]() ![]() |
DragonAtma![]() |
Posted at:
2020-12-26, 19:57 UTC+1.0
Good, because my attempts at using blender haven't worked out too well. ![]() ![]() |
PkK |
Posted at:
2020-12-29, 22:27 UTC+1.0
IMO, in your "contrast corrected" version, the buildings and trees, with their increased contrast look too cartoonish. Especially the trees also look too noisy. Also, the high-contrast trees, rocks and animals look over-emphasized. But I do like the reduced contrast on the terrain. Have you considered reducing terrain contrast only, while keeping the rest as-is? ![]() ![]() |
DragonAtma![]() |
Posted at:
2021-01-24, 08:49 UTC+1.0
I apologize for the lack of progress; I've been busy dealing with IRL issues. Don't worry, I'll get around to producing graphics sooner or later. EDIT: I got sick of being discouraged, so I forced myself to do some work on the empire barracks; I posted an image of what I have so far at https://www.widelands.org/forum/topic/5093/?page=1#post-35957 (and I am awaiting comments!).
Edited:
2021-01-24, 10:50 UTC+1.0
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