Topic: Some Details in Balancing
GunChleoc![]() |
Posted at:
2020-10-20, 09:01 UTC+2.0
Your pitch talk has no audio. Busy indexing nil values ![]() ![]() |
the-x![]() Topic Opener |
Posted at:
2020-10-20, 11:53 UTC+2.0
You have to set your Audio to 80-90% ; ) ![]() ![]() |
the-x![]() Topic Opener |
Posted at:
2020-10-28, 12:29 UTC+1.0
I played 38 in Singleplayer (not reliable) and 30 Games in Multiplayer: With the old version without macrobalances: Atlantean vs Barbarian: 10/10 Atlantean wins 0/10 Barbarian win Atlantean vs Imperium: 10/10 Atlantean wins 0/10 Imperium win Atlantean vs Frisian: 10/10 Atlantean wins 0/10 Frisian win With the new version: Atlantean vs Barbarian: 5/10 Atlantean wins 5/10 Barbarian win Atlantean vs Imperium: 7/10 Atlantean wins 3/10 Imperium win Atlantean vs Frisian: 5/10 Atlantean wins 5/10 Frisian win Game Statistics in the old Version: Barbarian always ahead in Units for a long time, Atlantean always ahead from the first combat Game Statistics in the macrobalance Version: Barbarians and Atlanteans now tend to start almost at the same time, if you play Labyrinth at the beginning with Atl, Atl are still a bit faster but not so much as the first 1 iron 1 coal instead of 2 iron 1 coal upgrade gets heavier weight. -> Result:
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hessenfarmer![]() |
Posted at:
2020-10-28, 13:03 UTC+1.0
So this proves that the changes would fit to your personal gamestyle and choice of maps. Which is just a very biased statistics based on a far too low empirical basis. ![]() ![]() |
the-x![]() Topic Opener |
Posted at:
2020-10-28, 13:06 UTC+1.0
I mean widelands should be personal gamestyle free, which also means the player should not be forced to level upgrade per upgrade for a hero? ![]() ![]() |
the-x![]() Topic Opener |
Posted at:
2020-10-28, 13:17 UTC+1.0
Anyways Ive made 2 versions, one with very little changes only for balance and one that favors a lot of new Ideas that were presented. I like it very much once played and think to get a result why dont you test it? ![]() ![]() |
hessenfarmer![]() |
Posted at:
2020-10-28, 13:22 UTC+1.0
Which is exactly why the personal results of one single player do not provide a firm mathematical basis for a decision without the proper math to unbias it.
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hessenfarmer![]() |
Posted at:
2020-10-28, 13:23 UTC+1.0
Because testing would not prove anything, as my testing would be as biased as yours. ![]() ![]() |
the-x![]() Topic Opener |
Posted at:
2020-10-28, 13:49 UTC+1.0
Exactly that is is ; ) maybe we can consider experience of played games or if i play against a player and always the same situation appears. Or how would we do it? ![]() ![]() |
hessenfarmer![]() |
Posted at:
2020-10-28, 14:42 UTC+1.0
As already stated mathematical analysis would be the key. Experience isn't a good method to define the solution. ![]() ![]() |