Topic: Prevent the AI shipyards from building on small lakes instead of sea.
MarkMcWire![]() Topic Opener |
Posted at:
2020-09-24, 00:13 UTC+2.0
I think the picture is self explanatory. The ports are all built by the sea, although the ships do not arrive there. A expedition could never be started since the start of the game. My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |
MarkMcWire![]() Topic Opener |
Posted at:
2020-09-24, 01:05 UTC+2.0
My suggestion would be to define a maximum distance between the port and the shipyard. So that an AI have to build a shipyard in the immediate vicinity of the port. My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |
MarkMcWire![]() Topic Opener |
Posted at:
2020-09-24, 05:11 UTC+2.0
A workaround for this bug is to set size of shipyard to port. I used it in my fork. So the AI could only build a yard at the coast of a sea. My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |
niektory![]() |
Posted at:
2020-09-24, 05:30 UTC+2.0
Bug: AI makes shipyard away from sea #1006 ![]() ![]() |
MarkMcWire![]() Topic Opener |
Posted at:
2020-09-24, 06:09 UTC+2.0
I would suggest to change the size of a shipyard to "port". So AI can only build shipyards on sea and not on lakes or rivers.
Edited:
2020-09-24, 06:49 UTC+2.0
My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |
MarkMcWire![]() Topic Opener |
Posted at:
2020-09-24, 06:10 UTC+2.0
Seems that option crash the game
Edited:
2020-09-24, 06:54 UTC+2.0
My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |