Topic: Unsutainable land wildlife
kaputtnik |
Posted at: 2020-09-18, 09:33
+1 Top Quote |
the-x |
Posted at: 2020-09-18, 09:46
+1 Top Quote |
Nordfriese |
Posted at: 2020-09-18, 14:27
Widelands is a do-ocracy – devs implement what they want to implement I don't have very much time for Widelands this week and next, but I have few open branches ATM so I'd rather work on improving this feature than deleting it again. Once multithreading is in it will be possible to get some performance boosts in the game logic as well (my next project) which should be extendable to also allow herd simulation at an acceptable CPU cost. at least I want to try that before removing the code and I do believe coordinated animal herds would look good in WideLands Top Quote |
JanO |
Posted at: 2020-09-18, 17:11
Make it optional for map designers in the editor. From time to time one or the other complains about widelands being too much about military stuff. Now here is something completely different. Top Quote |
simplypeachy |
Posted at: 2020-09-21, 00:57
Moving herds would look cool, but would we spend that much time watching them? I'm too busy looking for more iron This feature still feels like it has no direction and IIRC the unbalancing it introduces (barbarians gain much less from this feature than the other tribes) wasn't addressed. Like the tree growth feature it sounded cool to begin with but never offered any advantages, only more code and more bugs :-\ WARNING: New-style view packet not found. There may be strange effects regarding unseen areas. |