Topic: Technical Ideas
the-x
Topic Opener |
Posted at:
2020-09-14, 17:25 UTC+2.0
and the graphic is not compiled 4:1 from HD, it is way worse with a lot of pixels
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Nordfriese |
Posted at:
2020-09-14, 19:03 UTC+2.0
What do you mean?
Then play at 0.25×
That's on our wishlist already, but it's not trivial to implement
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WorldSavior |
Posted at:
2020-09-14, 20:54 UTC+2.0
I guess he means a visual sign on the minimap, when there is an attack. Even if he doesn't mean that it would be a nice feature, it's common in strategy games. Wanted to save the world, then I got widetracked
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niektory |
Posted at:
2020-09-14, 20:56 UTC+2.0
That would be useful, yes.
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Nordfriese |
Posted at:
2020-09-14, 21:10 UTC+2.0
https://github.com/widelands/widelands/issues/2074
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the-x
Topic Opener |
Posted at:
2020-09-16, 10:02 UTC+2.0
I guess it is hard to set down the speed everytime you get attacked Its very important, cause you dont want to lose your HQ when your attacked at the other side of the map
very nice
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the-x
Topic Opener |
Posted at:
2020-09-16, 10:04 UTC+2.0
It can be
to locate where the attck is happening
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the-x
Topic Opener |
Posted at:
2020-09-16, 10:17 UTC+2.0
General Ideas to the Gamespeed:
especially if you get attacked at multiplie locations same time
-> Tools of the HQ start should be reduced, cause it is interesting to place 4-5 but bores if you do 10x the same action -> Still not knowing but now I am favoring that buildings do not get conquered but automatically destroyed, because on tournament maps the game is over far to fast if you miss the one attack and the enemy gets the tower near all your woord production and everything is destroyed thpugh you played a reliant game conquering iron and gold and a nice economy. I am open for other Ideas
-> you see different types of units, and not only hero and rookie
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WorldSavior |
Posted at:
2020-09-16, 22:15 UTC+2.0
https://www.widelands.org/forum/topic/4948/?page=1#post-34555
That's not logical, because the enemy can still be unseen in this situation....
... the attack message happens when the enemy reaches your border. It would be even better if it already happens when the hostile soldiers are seen, but it could also stay like it is. Wanted to save the world, then I got widetracked
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hessenfarmer
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Posted at:
2020-09-17, 00:05 UTC+2.0
triggering the message when a soldier is seen would be good imho. But this is tricky I believe, cause we had or have alot of issues with visibility recently and we would need to determine wheter they are just moving inside the enemies territory (i.e. they are using roads) or if they are attacking.
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