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Topic: Deactivate Building on demand

tichy
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Joined: 2020-03-23, 13:35
Posts: 9
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Pry about Widelands
Posted at: 2020-03-23, 13:39

Hi there, I really would like to play Widelands but... The Sawmill said, its not producing because its not need be economy... Is there away to deactivate this, it is annoying. (I dont want to be disrespectfull to the developers, its just that this one gameplay mechanic is annoying to me, personally, the rest is pretty awesome!!!)

With best wishes and regards Tichy


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stonerl
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Joined: 2018-07-30, 00:03
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Posted at: 2020-03-23, 13:52

Hello tichy. Welcome to the forum. There is already an open issue on GitHub.

Edited: 2020-03-23, 13:52

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tichy
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Joined: 2020-03-23, 13:35
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Pry about Widelands
Posted at: 2020-03-23, 13:57

Ok, cool I will look into that.

is the a way to edit the topic title?


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niektory
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Joined: 2019-06-03, 20:06
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Posted at: 2020-03-23, 13:57

I don't think you can deactivate this feature, but if you set the economy demand high enough you'll get the same result.

To do this, click on any flag, then on the "Configure economy" button. Select planks and any other wares you want to be always produced, then use the buttons at the bottom to increase the target stock to a very high number.


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WorldSavior
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Joined: 2016-10-15, 04:10
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Version: Recent tournament version
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Posted at: 2020-03-23, 14:25

stonerl wrote:

Hello tichy. Welcome to the forum. There is already an open issue on GitHub.

That's another issue

tichy wrote:

is the a way to edit the topic title?

Not for users. But everyone will see that it is meant to be "building" instead of "vuilding" anyway...


Wanted to save the world, then I got widetracked

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GunChleoc
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Joined: 2013-10-07, 15:56
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Posted at: 2020-03-24, 07:21

I used my awesome admin powers to fix the topic title face-smile.png


Busy indexing nil values

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tichy
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Joined: 2020-03-23, 13:35
Posts: 9
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Pry about Widelands
Posted at: 2020-03-24, 10:31

GunChleoc wrote:

I used my awesome admin powers to fix the topic title face-smile.png

so... you are basicly God. :) Thanks Widelands God!


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tichy
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Joined: 2020-03-23, 13:35
Posts: 9
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Pry about Widelands
Posted at: 2020-03-24, 10:34

Also Thanks to all for your input.

  1. I will try to play it, like suggested, just setting the demand of resources higher.

  2. I Remeber seing some Post on the Net where someone described a way to change some config files so buildings would never stop producing.

  3. Maybe I will take a look into the Sourcecode and will fix it my self....... 10000 YEARS Later..... Whats a compiler? lol face-wink.png

Edited: 2020-03-24, 10:35

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simplypeachy

Joined: 2009-04-23, 12:42
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Location: Hampshire, UK
Posted at: 2020-03-24, 21:16

My memory might be tricking me, but I remember in the dim and distant past a building that did not need to work would be marked as "Sleeping", which one could glance at and know that for that ware, things were healthy. It wasn't working because there were no outstanding requests, rather than working at 15% productivity when its ware was needed.


WARNING: New-style view packet not found. There may be strange effects regarding unseen areas.
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GunChleoc
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Posted at: 2020-03-25, 09:46

Marking buildings as sleeping sounds good. An ideas how to do this in the UI?


Busy indexing nil values

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