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Topic: hilbert curve map

gnarfk
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Joined: 2015-01-05, 16:18
Posts: 70
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Location: France
Posted at: 2019-12-01, 20:41

I made a 5player map from an hilbert curve. There is only one continent, and only one sea, but this is definitely not linear.... lots of seafaring may create shortcuts.

Everything is balanced, all starting positions have exactly the same map.

What do you think of it ?

i can make it for other numbers of players.


Attachment: hilbert_curve_5p_v2.wmf.zip (72.5 KB)

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Tibor
Joined: 2009-03-23, 23:24
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Location: Slovakia
Posted at: 2019-12-02, 08:56

You can also post a screenshot of minimap...


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gnarfk
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Joined: 2015-01-05, 16:18
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Posted at: 2019-12-02, 09:06

Ok, here is the minimap.

hilbert curve map

Edited: 2019-12-02, 09:08

Attachment: minimap.png (14.0 KB)

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king_of_nowhere
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Joined: 2014-09-15, 18:35
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Posted at: 2019-12-02, 20:04

we already do have a section to post maps:

https://www.widelands.org/maps/


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gnarfk
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Joined: 2015-01-05, 16:18
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Posted at: 2019-12-02, 21:25

king_of_nowhere wrote:

we already do have a section to post maps:

https://www.widelands.org/maps/

i know, but i want to improve it before ... the last one had lots of bugs ... i need to ckeck first


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Gilb
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Joined: 2020-12-01, 11:20
Posts: 13
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Pry about Widelands
Posted at: 2020-12-01, 16:49

i love these kind of maps. unfortunately the >20 resource nodes crash the game as soon as u send a geologist there. it took me 10 minutes to repair all the coal on the map by hand in the editor, not sure yet if im going through with the other resources, it would be great if you explained how you created that map so others could follow your steps.


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