Topic: Modernizing the Blend files
GunChleoc![]() Topic Opener |
Posted at:
2019-09-05, 17:31 UTC+2.0
I figured out how to fix the Barbarian roofs when opening the files in Blender 2.79. There is a particle generator node that needs adapting. At this scale, we need a texture for the logs.
Edited:
2019-09-05, 17:32 UTC+2.0
Busy indexing nil values ![]() ![]() |
Nordfriese![]() |
Posted at:
2019-09-06, 11:33 UTC+2.0
Great! How exactly did you modify the generator? The graphics/stock_sources/blender_resources/Materials/textures/1298bark.jpg would make a good texture for the logs IMHO when lightening it up a bit with another texture ![]() ![]() |
GunChleoc![]() Topic Opener |
Posted at:
2019-09-06, 16:17 UTC+2.0
I just played with the value sliders, especially the Hair Length.
Edited:
2019-09-06, 16:18 UTC+2.0
Busy indexing nil values ![]() ![]() |
GunChleoc![]() Topic Opener |
Posted at:
2020-02-21, 17:45 UTC+1.0
Next iteration ... still need to fix the playercolor, it's ragged on the edges.
Edited:
2020-02-21, 17:46 UTC+1.0
Busy indexing nil values ![]() ![]() |
GunChleoc![]() Topic Opener |
Posted at:
2020-03-11, 17:53 UTC+1.0
I have documented my personal workflow in detail at https://www.widelands.org/wiki/BlenderPerspective/#getting-the-animations-into-widelands Busy indexing nil values ![]() ![]() |