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Topic: Modernizing the Blend files

GunChleoc
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Joined: 2013-10-07, 14:56
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Posted at: 2019-09-05, 16:31

I figured out how to fix the Barbarian roofs when opening the files in Blender 2.79. There is a particle generator node that needs adapting.

Lumberjack

At this scale, we need a texture for the logs.

Edited: 2019-09-05, 16:32

Attachment:
lumberjack.002_01.png

Busy indexing nil values

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Nordfriese
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Posted at: 2019-09-06, 10:33

Great! How exactly did you modify the generator?

The graphics/stock_sources/blender_resources/Materials/textures/1298bark.jpg would make a good texture for the logs IMHO when lightening it up a bit with another texture


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GunChleoc
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Posted at: 2019-09-06, 15:17

I just played with the value sliders, especially the Hair Length.

Blender screenshot

Edited: 2019-09-06, 15:18

Attachment:
lumberjack_particle_node.png

Busy indexing nil values

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GunChleoc
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Posted at: 2020-02-21, 16:45

Next iteration ... still need to fix the playercolor, it's ragged on the edges.

Lumberjack

Edited: 2020-02-21, 16:46

Attachment:
idle_4_00.png

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GunChleoc
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Posted at: 2020-03-11, 16:53

I have documented my personal workflow in detail at https://www.widelands.org/wiki/BlenderPerspective/#getting-the-animations-into-widelands


Busy indexing nil values

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