I am feeling not understanding your proposal, because if human players are playing, they should all agree on a speed. And this is already implemented i think?
For true Speed-Widelands it must be impossible to lower the speed. And it's useful if the game is automatically very fast, because otherwise one has to speed it up manually.
A problem can be if a multiplayer game sets some AIs?
30x? In the first hour of game, I find it already difficult to play 2x. No, thanks. I like something slow-paced. If I wanted something requiring 500 inputs per minute, I'd be playing starcraft
... or ultra fast chess
@WorldSavior: I don't get your proposal. With
Page Down the speed can already be increased or decreased.
See my explanation above
And in multiplayer it is consensus between all participating players that sets the speed.
I don't think so, it's not consensus but compromise with some special cases.
As a side note; I don't think that the slow paced gameplay of Widelands is a disadvantage. That is one of the main reasons I like the game.
Even though that can make Widelands very time-consuming?
For normal games, how is this varying speed better for you rather than hitting the page up/page down button?
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