Topic: High speed Widelands
Posted at: 2018-11-09, 16:55
As far i understand nobody asks to change the game here, just to add an option.
I can imagine that some players wants to play a high speed game with widelands. It gives some thrill But i am in favor for the low-tech solution explained by GunChleoc in the first sentence.
I wonder if playing at 30x can lead into desyncs or lagging. E.g. with my machine and debug builds playing big maps can lead into stuttering the game. Don't know if this can be handled when playing online multiplayer.
Posted at: 2018-11-10, 09:18
It certainly won't do any harm if it is an option, provided we can find somebody who wants to spend the time on implementing it. @Worldsavior: is the low-tech solution good enough for now?
Busy indexing nil valuesTop Quote
Posted at: 2018-11-10, 11:47
No. You are such a person with your eccentric ideas to remove soldiers from the game, adding recycling and new types of workers to the established tribes plus many more buildings and so on.
By the way it's really not surprising that your profile picture looks like a troll
Widelands works also fine with high pace and with other aspects than economy building.
If nobody here wants to implement new options for game speed control it's not a catastrophe.
I'm also wondering
As nobody asked me for a match of speed-Widelands yet: Yes
Wanted to save the world, then I got widetrackedTop Quote