Topic: Limited storage space in warehouses.
WorldSavior![]() |
Posted at:
2018-08-31, 14:12 UTC+2.0
Often. For example:
and so on
Not that small, if you sum it up
Sometimes hard ( for example implementing a new option for turning the map panning of - by the way , thanks a lot for doing that @ the person who did that )
Could you tell what's wrong?
Exactly
+1
I think that trading could be a good change
Small warehouses could speed up and improve expansion, so I could imagine to use them. So the change would not be marginal.
I don't think so.
+1 Wanted to save the world, then I got widetracked ![]() ![]() |
dreieck![]() Topic Opener |
Posted at:
2018-09-02, 14:16 UTC+2.0
This seems to get over-complicated now, I think, too. I don't think that when implementing small and quick warehouses additionally to the normal ones the normal ones should be changed. Besides the possibility to play a logistically restricted game for one who wants, I find it much more important to solve the issue that sometimes places wait very long for a ware despite nearby a ware is available, jus tbecause a far away ware was selected to go to the needy place and this won't be reverted if a local ware gets available. (empty signature.) ![]() ![]() |
WorldSavior![]() |
Posted at:
2018-09-03, 00:40 UTC+2.0
This is discussed from time to time. Tibor said that this would increase the CPU capacity utilization too much, but ypopezios said that he would be interested in finding a solution. Wanted to save the world, then I got widetracked ![]() ![]() |
ypopezios![]() |
Posted at:
2018-09-03, 07:15 UTC+2.0
Rather he has already a solution, and needs the time and motivation to implement it. Initially that was to benefit Widelands. But I suspect that the biggest benefit will be to save some people from discussing all kinds of wrong solutions. ![]() ![]() |
GunChleoc![]() |
Posted at:
2018-09-03, 19:45 UTC+2.0
Which also benefits Widelands, because these discussions take up our time Busy indexing nil values ![]() ![]() |
WorldSavior![]() |
Posted at:
2018-09-07, 15:16 UTC+2.0
It would improve Widelands indeed, if the transport would be more clever - if it doesn't slow the system down because of too many calculations Wanted to save the world, then I got widetracked ![]() ![]() |
GunChleoc![]() |
Posted at:
2018-10-17, 08:21 UTC+2.0
I have just had another idea for this: How about making warehouse capacity a game setup option, with infinity as the default? That would become feasible once we have finished refactoring the game setup UI. Busy indexing nil values ![]() ![]() |
einstein13![]() |
Posted at:
2018-10-18, 22:46 UTC+2.0
That would be acceptable. But then I am for a change to the UI of warehouses and other buildings: default global settings. For example when a tavern is built, as default it accepts only meat (full) and bread (one item). Of course that settings would be defined by a player. Also for warehouse you can define that some of the wares will not be accepted anywhere (for example water, wood, stone), except manually defined warehouses. einstein13 ![]() ![]() |