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Topic: Frisian Balancing

GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 3159
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Location: RenderedRect
Posted at: 2020-02-21, 18:34

+1 https://github.com/widelands/widelands/pull/3703

Thanks for Nordfriese and everybody who helped with code tweaks and balancing!


Busy indexing nil values

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WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 1493
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Location: North of Germany
Posted at: 2020-02-25, 22:06

I think that the Frisians are not the biggest problem for balancing anymore, so I wouldn't call them experimental as well. At the other hand I guess that the tribes are still not that balanced, for example the buildings of the empire are extremely expensive, but this is another story...

GunChleoc wrote:

Thanks for Nordfriese and everybody who helped with code tweaks and balancing!

You're welcome


“It's a threat to our planet to believe that someone else will save it.” - Robert Swan

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stonerl
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Joined: 2018-07-30, 00:03
Posts: 320
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Location: Earth
Posted at: 2020-02-25, 22:54

btw. still getting this warning:

WARNING: Preciousness of 40 is a bit high for ware/worker 'coal' and tribe 'frisians'. We recommend not going over 25.

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GunChleoc
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Joined: 2013-10-07, 15:56
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Posted at: 2020-02-26, 21:50

Shall we simply allow 40 to get rid of that ugliness?


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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 1170
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Location: Bavaria
Posted at: 2020-02-26, 22:10

we should allow even 50 I believe. This is a crucial data element to make a priority amongst wares. And I beleive we should have some range to determine things like this is 2 times more precious then another ware which is 3 times more precious then and so on.


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GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 3159
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Posted at: 2020-02-28, 15:09

PR is up: https://github.com/widelands/widelands/pull/3725


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