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Topic: Menu Pics - Workers

chuckw
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Joined: 2010-03-15, 16:23
Posts: 945
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One Elder of Players
Location: New York - USA
Posted at: 2010-03-26, 03:15

In pursuit of using pictograms for the worker types in the statistics menu, here is a list of ideas we might use to start discussion.

Workers
Tribe / Name / menu icon

Atlanteans / armoursmith / hammer and breastplate?

Atlanteans / baker / loaf of bread?

Atlanteans / blackroot_farmer / blackroot and hoe?

Atlanteans / builder / house frame?

Atlanteans / burner / Trunk & coal?

Atlanteans / carrier / bale?

Atlanteans / farmer / hoe?

Atlanteans / fish_breeder / fishbowl?

Atlanteans / fisher / fish in net?

Atlanteans / forester / little trees?

Atlanteans / geologist / ore and magnifying glass?

Atlanteans / horsebreeder / mare w/ foal?

Atlanteans / hunter / spear and meat?

Atlanteans / miller / flour sack?

Atlanteans / miner / pickaxe and ore?

Atlanteans / sawyer / log in trestle w/ saw?

Atlanteans / scout / spy glass and compass?

Atlanteans / smelter / metal ingot?

Atlanteans / smoker / brown (smoked?) fish?

Atlanteans / soldier / sword and shield?

Atlanteans / spiderbreeder / spider in cage?

Atlanteans / stonecutter / hammer and chisel?

Atlanteans / toolsmith / hammer and tongs?

Atlanteans / trainer / tilting dummy? (i.e. a post with a crossbar that has a round "target" on one end and a "ball and chain" on the other)

Atlanteans / weaponsmith / hammer and sword?

Atlanteans / weaver / loom?

Atlanteans / woodcutter / axe and felled tree?

Barbarians

Barbarians / baker / loaf of bread?

Barbarians / blacksmith / hammer and horseshoe?

Barbarians / brewer / barrel and stein?

Barbarians / builder / house frame?

Barbarians / burner / Trunk & coal?

Barbarians / carrier / bale?

Barbarians / cattlebreeder / cow and calf?

Barbarians / Chief-miner / “C” w/ pickaxe and ore?

Barbarians / farmer / hoe?

Barbarians / ferner / fern and hoe?

Barbarians / fisher / fish in net?

Barbarians / gamekeeper / fox in cage?

Barbarians / geologist / ore and magnifying glass?

Barbarians / helmsmith / hammer and helmet?

Barbarians / hunter / spear and meat?

Barbarians / innkeeper / beer stein?

Barbarians / limeburner / stone and white sack?

Barbarians / lumberjack / axe and felled tree?

Barbarians / Master-blacksmith / "M” w/ hammer and horseshoe?

Barbarians / Master-brewer / “M” w/ barrel?

Barbarians / Master-miner / “M” w/ pickaxe and ore?

Barbarians / miner / pickaxe and ore?

Barbarians / ranger / little trees?

Barbarians / scout / spy glass and compass?

Barbarians / smelter / metal ingot?

Barbarians / soldier / sword and shield?

Barbarians / stonemason / stone and pickaxe?

Barbarians / trainer / tilting dummy?

Barbarians / weaver / loom?

Empire

Empire / armoursmith / hammer and breastplate?

Empire / baker / loaf of bread?

Empire / brewer / barrel and stein?

Empire / builder / house frame?

Empire / burner / Trunk & coal?

Empire / carrier / bale?

Empire / donkeybreeder / donkey and foal?

Empire / farmer / hoe?

Empire / fisher / fish in net?

Empire / forester / little trees?

Empire / geologist / ore and magnifying glass?

Empire / hunter / spear and meat?

Empire / innkeeper / beer stein?

Empire / lumberjack / axe and felled tree?

Empire / Master-miner / “M” w/ pickaxe and ore?

Empire / miller / flour sack?

Empire / miner / pickaxe and ore?

Empire / pig-breeder / sow and litter?

Empire / scout / spy glass and compass?

Empire / shepherd / sheep and shepherd's crook?

Empire / smelter / metal ingot?

Empire / soldier / sword and shield?

Empire / stonemason / stone and pickaxe?

Empire / toolsmith / hammer and tongs?

Empire / trainer / tilting dummy?

Empire / vinefarmer / bunch of grapes and hoe?

Empire / weaponsmith / hammer and sword?

Empire / weaver / loom?

What do you think?


I see little people.

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chuckw
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Joined: 2010-03-15, 16:23
Posts: 945
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Location: New York - USA
Posted at: 2010-03-26, 15:58

I just put a sample pictogram up on launchpad for review and comments. ~chuckw20/widelands/sample-pictogram


I see little people.

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SirVer
Joined: 2009-02-19, 15:18
Posts: 1439
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Location: Germany - Munich
Posted at: 2010-03-26, 17:56

I think it is a little hard to recognise. And the root seems unclear to me.


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chuckw
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Joined: 2010-03-15, 16:23
Posts: 945
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Location: New York - USA
Posted at: 2010-03-26, 18:03

Thanks for your comments. I was aiming at replicating the style of the wares pics. I think a lighter background (rather than the current transparent one) would help with definition. I'll render one and put it up.


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samithdisal
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Joined: 2010-03-08, 15:46
Posts: 66
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Location: Sri Lanka
Posted at: 2010-03-27, 13:47

face-smile.png good one face-smile.png i think Alexia need to review this first. btw as this is all about workers we need a human in somewhere.


NoOb KiWwaTa NoOb Ma NeWeI

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chuckw
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Joined: 2010-03-15, 16:23
Posts: 945
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Location: New York - USA
Posted at: 2010-03-27, 18:36

Thanks. There isn't a lot of room to work with in 24 x 24, maybe a stylized "stick man"?

I'm currently trying to organize the various 2D images in my local workspace by putting them all in a common directory and renaming them to keep them unique as I try to get my head around all of this. I feel a need to organize them differently into a library that I can work with more efficiently. I realize the current directory structure is needed for the game, but I find it awkward to develop in.

If you have any tips or tools (like, file managers, blender python scripts, special maps or saved games, etc.), I'd appreciate any advice. While I'm getting familiar with Blender and can work to "tweak" existing models, it is still very new to me and I think I might be wise (and more productive) at this point to start with the 2D stuff for now.

Also, is there any documentation on the "conf" files, they're use, contents, etc.? I understand the concept of "hotspots" for example, but most of my understanding thus far has been by guesswork and deduction.


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chuckw
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Joined: 2010-03-15, 16:23
Posts: 945
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Location: New York - USA
Posted at: 2010-03-29, 18:08

I've put some experimental menu pics in the stock resources folder.

Comments?


I see little people.

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SirVer
Joined: 2009-02-19, 15:18
Posts: 1439
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Location: Germany - Munich
Posted at: 2010-03-29, 23:24

They come along nicely! I especially like the farmer and the blacksmith with the anvil. I am not so fond of the breeder icons, I didn't recognize them when I looked at them. The geologist looks a bit like a tennis racket.


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chuckw
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Joined: 2010-03-15, 16:23
Posts: 945
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Location: New York - USA
Posted at: 2010-03-30, 03:03

First drafts are typically rough. Mine are like sandpaper. face-smile.png

Too many arms! When I finally loaded a set into a working game I saw a lot of places for improvement. One image at a time isn't so bad, but seeing them all at once was an eye-opener. Some of these occupations (like the breeders) are a bit of a challenge to depict.

The refining continues. I'm learning what works and what doesn't. As long as I can learn from my failures, I'll be happy.


I see little people.

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chuckw
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Joined: 2010-03-15, 16:23
Posts: 945
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Location: New York - USA
Posted at: 2010-03-30, 23:29

Refined worker menu pngs have been uploaded to the media branch.


I see little people.

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