Topic: Empire Mission 4
hessenfarmer![]() Topic Opener |
Posted at:
2017-11-04, 23:38 UTC+1.0
hi ![]() ![]() |
GunChleoc![]() |
Posted at:
2017-11-05, 15:27 UTC+1.0
All building windows are just called "building_window" at the moment, so no. Could be implemented though. Do you need the building name (e.g. "barbarians_well") or a specific building's window (via serial number)? Busy indexing nil values ![]() ![]() |
hessenfarmer![]() Topic Opener |
Posted at:
2017-11-05, 18:56 UTC+1.0
Found a workaround which works. Would be more elegant to check for the building name though. If implemented this could be used for the economic tutorial as well. Will upload new revision with my workaround this evening. Need to implement one additional thing first. ![]() ![]() |
hessenfarmer![]() Topic Opener |
Posted at:
2017-11-05, 22:13 UTC+1.0
ok everybody feedback would be still very welcome regards hessenfarmer ![]() ![]() |
kaputtnik![]() |
Posted at:
2017-11-08, 21:54 UTC+1.0
Building 3 Lumberjacks and 2 Quarrys did not work, because i had not enough logs. I can get 7 Logs from dismantling but need 9 logs and some planks to build the number of buildings. Maybe add a sentence to the 'dismantle objective' that immediately at least one lumberjack should be build? I didn't remember i had this problem in the first version. Maybe i have started building a Lumberjack as first, as usual. It's unclear to me if finding the plans for farms will make it possible to dismantle the old farms instead of destroying them. I remember in the first version i just destroyed them without getting annoyed by the things amalea says. Not sure though. ![]() ![]() |
hessenfarmer![]() Topic Opener |
Posted at:
2017-11-09, 00:06 UTC+1.0
I wanted to leav it to the player whether he will produce logs and planks first or getting the ressources by dismantling other buildings. Should be not that strictly given what to do at least the player has played 3 scenarios and eventually some tutorials yet. ![]() ![]() |
WorldSavior![]() |
Posted at:
2017-12-29, 15:13 UTC+1.0
I discovered the scenario now in trunk and played it for the first time - without knowing before what's going on there. I needed 6 hours and 10 minutes to win I like this scenario, thanks a lot for creating it Some Feedback:
Edited:
2017-12-29, 19:43 UTC+1.0
Wanted to save the world, then I got widetracked ![]() ![]() |
hessenfarmer![]() Topic Opener |
Posted at:
2017-12-30, 00:44 UTC+1.0
Ok now we have a benchmark.
Thanks I really appreciate this.
Damn. So many rounds of proofreading and we did not find this. Thanks for reporting. Perhaps next time you could test the next scenario a little bit earlier. Would probably help to improve and avoid such mistakes. Would love to have your feedback.
Good point will try to fix this as well. ![]() ![]() |
WorldSavior![]() |
Posted at:
2018-01-02, 13:54 UTC+1.0
If I would have known what is to do, I would have been probably faster
You're welcome. There is a lot of text, so mistakes are not surprising
Well, I don't use Launchpad... By the way, the scenario map contains rocks with snow on it. Looks not logical in my opinion Wanted to save the world, then I got widetracked ![]() ![]() |
hessenfarmer![]() Topic Opener |
Posted at:
2018-01-02, 23:13 UTC+1.0
Well, you don't have to necessarily. You could just download the mission file from the launchpad homepage directly, or I could send it to you via PM if you ask me to do so. Or I could provide the data dir on my dropbox. So if you are willing to test any further mission of me, we could find a solution.
Indeed that would not be locgical, but I haven't created any in empire 04. I really did recheck the whole map. ![]() ![]() |