Topic: Empire Mission 4
hessenfarmer![]() Topic Opener |
Posted at:
2017-09-27, 00:32 UTC+2.0
Hi everybody so enjoy and give feedback regards hessenfarmer ![]() ![]() |
Nordfriese![]() |
Posted at:
2017-09-28, 10:59 UTC+2.0
I don´t have enough time to play the scenario at the moment, but I read the scripting. The beginning is a bit unclear. The campaign storyline begins with Lutius being driven from an outpost by sneaky barbarians, then it tells the story of his struggle in exile. When he is "home" now, does that mean he´s regaining control over the colony or is he back in the mainland of the empire? If the first – how come? If the second – who are those barbarians, and what are they doing there? In the campaign menu, the empire campaign is marked as "easy", whereas the atlantean scenario is medium-difficulty. But in my opinion, your scenarios are harder than the atl campaign The chaotic economy the player starts with is a very nice idea One thing I´d been missing in the first and second scenario is religion, which was after all very important in ancient Rome. I like it that you put more focus on that, with Neptune in the 3rd mission and Vesta in the 4th. How about adding some more gods to the storyline? For example, the barbarians could be besieging a temple of Mars, and if the player rescues it before they destroy it, the god rewards him by giving his soldiers some free promotions. Or the temple could be Apollo´s, and he grants the player exclusive insights into the barbarians´ land… The texts are fine (except for some typos) and suit the characters well. It would be nice though if the player found out the reasons for the economical mess after the victory over the barbarians or (even better) piece-by-piece during the mission, instead of being told to wait for the next scenario. Idea: the responsible person doesn´t appreciate Lutius´s interfering and keeps harassing him by making some bad economic decisions when the player isn´t looking, such as placing constructionsites for expensive, messed-up buildings the player has to keep removing. However, even without any changes, this is in my opinion the most interesting scenario of all ![]() ![]() |
kaputtnik![]() |
Posted at:
2017-09-28, 12:30 UTC+2.0
I have played the scenario and think it looks good What i have found:
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WorldSavior![]() |
Posted at:
2017-09-28, 14:38 UTC+2.0
@Nordfriese: Here a SirVer quote for you:
Wanted to save the world, then I got widetracked ![]() ![]() |
Nordfriese![]() |
Posted at:
2017-09-28, 15:01 UTC+2.0
Oops More emphasis on religion suits the campaign anyway. Details like that give the Empire´s background story more depth, which can never be out of place. And it would be weird if the Empire worried about upsetting Neptune or Vesta if they didn´t worship or believe in the other Roman gods… ![]() ![]() |
hessenfarmer![]() Topic Opener |
Posted at:
2017-09-28, 22:44 UTC+2.0
Hi everybody thanks for the feedback. Will try to discuss it sequentially: @ Nordfriese: @Kaputtnik: again thanks for the feedback regards hessenfarmer
Edited:
2017-09-28, 22:44 UTC+2.0
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hessenfarmer![]() Topic Opener |
Posted at:
2017-09-29, 00:20 UTC+2.0
Okay first problem solved. The roads are now no longer built on water. ![]() ![]() |
WorldSavior![]() |
Posted at:
2017-10-01, 18:54 UTC+2.0
I played the campaign, but I don't remember if gods are mentioned in the scenarios #1 and #2. If they are not mentioned, it is not necessary/good to mention them in the fourth scenario in my opinion.... Wanted to save the world, then I got widetracked ![]() ![]() |
hessenfarmer![]() Topic Opener |
Posted at:
2017-10-01, 20:08 UTC+2.0
First thing is: regards hessenfarmer ![]() ![]() |
hessenfarmer![]() Topic Opener |
Posted at:
2017-10-02, 02:14 UTC+2.0
ok new revision is up containing: if anybody knows a way to determine the state of enemy first seen by scriot I'd like to trigger the final objective either after having the first (or second ) hero or after first seen the enemy. that would solve the last problem kaputtnik mentioned. Would also highly appreciate if somebody could have a look on the texts to correct them or refine them to a more elaborated english. (@Venatrix: would especially love if you could prepare the translation by first correcting the english), regards hessenfarmer (PS: managed the map today in 10 hours gametime still making some mistakes, anybody to beat me? ;-))
Edited:
2017-10-02, 02:17 UTC+2.0
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