Topic: Several Suggestions
kaputtnik![]() |
Posted at:
2017-01-10, 10:59 UTC+1.0
I usually decrease the volume to a very small value so that the widelands sounds are very quiet.
The 'pling-pling' of the weapon smithy disturbs me also, because it is very loud (or better: present) against the other sounds. Because the volume affects also the messages, maybe it would good to have different sound settings for 'Animals and Workers' and 'Messages'. So one could completely disable 'Animals and Workers' but keeps the sound for messages on. ![]() ![]() |
WorldSavior![]() Topic Opener |
Posted at:
2017-01-10, 11:50 UTC+1.0
Ok, why not. In fact, the sound of the Atlanteans who are cutting wood is pleasant and not annoying at all...
Didn't know that... But I don't see that yet...
I can understand why, but it is important to hear if you are attacked, because you cannot see that always... And messages are also important, yes...
That would also be a solution. In Build 19, there is a new feature: "Enable or disable sounds of messages", but if you also disable sounds, messages are always silent.
Edited:
2017-01-10, 11:55 UTC+1.0
Wanted to save the world, then I got widetracked ![]() ![]() |
GunChleoc![]() |
Posted at:
2017-01-11, 23:51 UTC+1.0
+1
I think that's for chat messages only.
I asked at the time and nobody seemed to be using it, but I'm working on a replacement feature using standard key combinations: https://code.launchpad.net/~widelands-dev/widelands/table_multiselect/+merge/312747 Busy indexing nil values ![]() ![]() |
toptopple![]() |
Posted at:
2017-01-13, 09:09 UTC+1.0
Since some time I wondered if we should not add a new check-entry "Allow for annoying game content" to the Program Options. This could hold e.g. the "Mimba" shouting, the new chain-saw (ATL) and the Stag mooing. ![]() ![]() |
kaputtnik![]() |
Posted at:
2017-01-13, 10:53 UTC+1.0
Who decides then which sounds are annoying? I think some feels sound-x and some feels that sound-y is annoying and there couldn't be a general rule for it. IMHO it would be better to categorize the sounds and then add such option for each category:
But i think this is only worth the work if there is general consensus that some sounds are disturbing or the disturbing things couldn't be handled with the currently sound settings. ![]() ![]() |
AlleyJazz![]() |
Posted at:
2017-01-13, 12:56 UTC+1.0
Maybe I'm the only one, or one of a few... but I actually like the "timber"-sound. (if I'm not mistaken, it already got replaced in a recent version) My wx actually called the whole game "timba" and especially asked me to play it, so she could sleep to the nice music and the sounds of the game, including the occasional warning of "timber" For me, those piercing sounds of metal on metal are more annoying, so I want to recommend levelling out the different sounds. Another good and practical suggestion is the aforementioned grouping of sounds and the introduction of more volume faders. ![]() ![]() |
WorldSavior![]() Topic Opener |
Posted at:
2017-01-13, 17:15 UTC+1.0
I checked that for you. It's for all messages.
Very good! That would be even better than "invert selection"
I like that idea, but I prefer the idea of kaputtnik, but maybe those ideas could be still combined But what do you mean with "Chainsaw"?
Yes, that's nice.
Hm... From my point of view, annoying sounds are a big problem for increasing the number of people who actually play widelands, so maybe it's not a question of consensus, but of majority
See the problem? Very dominant sound
+1 Wanted to save the world, then I got widetracked ![]() ![]() |
teppo |
Posted at:
2017-01-14, 18:36 UTC+1.0
I have re-encoded most the sound files (all except "I am under attack") to significantly lower volume. Highest attenuation to the metal cling, least attenuation to "new message". Especially when there are other people around, having the game noises low has an advantage. However, not paying attention to an enemy aggression can have severe consequences. ![]() ![]() |
WorldSavior![]() Topic Opener |
Posted at:
2017-01-14, 19:23 UTC+1.0
I like that. That's a step into the right direction. Thanks Wanted to save the world, then I got widetracked ![]() ![]() |
teppo |
Posted at:
2017-01-15, 10:42 UTC+1.0
Uh, Sorry. I was not clear. I have not pushed any of those changes to the repository, as those changes reflect my own preferences only. People playing alone or with headphones would probably not like my choices. ![]() ![]() |