Topic: News about AI
Tibor Topic Opener |
Posted at:
2017-08-24, 21:42 UTC+2.0
Already included.... ![]() ![]() |
GunChleoc![]() |
Posted at:
2017-08-25, 09:02 UTC+2.0
Fixed. Replaced a Busy indexing nil values ![]() ![]() |
Tibor Topic Opener |
Posted at:
2017-08-25, 09:30 UTC+2.0
Thanks Compiler usually suggest that perhpas "->" should be there, but obviously not this time... ![]() ![]() |
GunChleoc![]() |
Posted at:
2017-08-26, 08:37 UTC+2.0
That's because of the Busy indexing nil values ![]() ![]() |
teppo |
Posted at:
2017-08-26, 12:55 UTC+2.0
I recently played "Anchor", a single player vs. AI map. The yellow player happened to be Empire. The map kind-of failed: The yellow was supposed to make my life difficult at the beginning, but it ended building the border full of single-soldier huts, and therefore was not able to attack when I was fragile. In my mind, the AI empire used to mostly build the small two-soldier huts in the old days. From this point of view, the AI of BZR8433 performed worse than the latest release. ![]() ![]() |
Nordfriese![]() |
Posted at:
2017-08-26, 14:17 UTC+2.0
This problem can be solved just by training. Empire AI is weak in early game because it prefers blockhouses to sentries, but in quick-fight empire-only training rounds I often see one or two AIs that preferably build sentries, and those are the ones that win and get selected. The new trainingsite algorithm works great, barbarians have improved a lot, atlanteans are much stronger as well. No significant change for empire, which was already the best; the AI now trains its soldiers equally well with all three tribes. A while ago I commented on the fact that barbarians like to enhance all metalworkshops and run out of tools. This changed significantly now: In the last training round, I selected an AI that was outstanding at training its soldiers (3 times faster than the other AIs) and had a good infrastructure, but it wasn´t a perfect choice: How many metalworkshops did the black player build? I counted 43… ![]() ![]() |
WorldSavior![]() |
Posted at:
2017-08-26, 14:23 UTC+2.0
"Not a perfect choice" Wanted to save the world, then I got widetracked ![]() ![]() |
Tibor Topic Opener |
Posted at:
2017-08-26, 19:29 UTC+2.0
Results of Nordfriese's training has not been merged to trunk yet. ![]() ![]() |
hessenfarmer![]() |
Posted at:
2017-08-27, 23:33 UTC+2.0
I just played my new scenario against the newest code changes (8434) and Nordfrieses latest Training values. That was quite a new experience on how to play widelands. Ai with babarians performed damn good as I have never seen the Ai performing. Will have to check whether the empire 03 scenario is still fair enough for the real player. I am really deeply impressed by your work Tibor. That will definitly bring Widelands to a new level. (including the risk of frustration perhaps). I would be glad to hear from king_of_nowhere if his challenge maps still will be winnable with new AI. ![]() ![]() |
kaputtnik![]() |
Posted at:
2017-08-28, 08:15 UTC+2.0
Don't know how the different ai-levels are implemented, but it should be considered to use a weaker ai as default ![]() ![]() |