Topic: News about AI
Tibor Topic Opener |
Posted at:
2016-10-19, 19:48 UTC+2.0
You are right it is difficult to evaluate such diverse games. Also number of games played on the server daily is probably quite low. I am able to run about 20-30 games daily on my PC (4 games in parallel!) If somebody is curious, I use these maps for testing
Some maps test ability to expand (without fighting) and some fighting.... The code contains four DNAs - winners from each map from a round - basically one winner daily per map / 4 winners in total.
Edited:
2016-10-19, 19:49 UTC+2.0
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Tibor Topic Opener |
Posted at:
2016-10-19, 19:51 UTC+2.0
Well usual approach for such testing is like 500 individuals and 10 best fitting are cloned for next generation. But this is obviously not possible with widelands (on one map) ![]() ![]() |
Tibor Topic Opener |
Posted at:
2016-10-19, 19:53 UTC+2.0
AI still does not distinguish these modes. ![]() ![]() |
Tibor Topic Opener |
Posted at:
2016-10-19, 19:56 UTC+2.0
This is nice. I have my testing environment settled now, but I think I will use it later. Thanks for effort... ![]() ![]() |
Tibor Topic Opener |
Posted at:
2016-10-19, 20:02 UTC+2.0
And sometimes AI is completely screwed:
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DragonAtma![]() |
Posted at:
2016-10-20, 03:03 UTC+2.0
Mmmm... now I'm tempted to try a 1-on-15. ![]() ![]() |
DragonAtma![]() |
Posted at:
2016-10-20, 05:26 UTC+2.0
Okay, question: what are the current player color palettes? I have some experience with that sort of thing, so I may be able to whip up eight more suitable colors for forces 9-16. ![]() ![]() |
GunChleoc![]() |
Posted at:
2016-10-20, 08:28 UTC+2.0
Player colors are defined in
The icons are located in I'll try to dig up original models in the media repository. ETA: No luck, so the existing images will need to be colorized by hand.
Edited:
2016-10-20, 09:47 UTC+2.0
Busy indexing nil values ![]() ![]() |
DragonAtma![]() |
Posted at:
2016-10-20, 13:56 UTC+2.0
Aha! I have an older version, so that's why I couldn't find them. That said, try using the following colors for players 9-16:
Edited:
2016-10-20, 13:58 UTC+2.0
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GunChleoc![]() |
Posted at:
2016-10-20, 16:36 UTC+2.0
Thanks Busy indexing nil values ![]() ![]() |