Topic: Campaign feedback
GunChleoc |
Posted at: 2016-11-23, 09:23
This sounds like there is something seriously wrong with your data files. Which version of Widelands are you on? If you are running Build 19, have you uninstalled your old Widelands version first? Which language are you playing in? Busy indexing nil values Top Quote |
Ex-Member |
Posted at: 2016-11-23, 15:17
I did not see your reply before editing my post, sorry about that. I uninstalled widelands months ago this was a fresh install from the Arch repository, I am playing in English on an English install of Arch. I added another problem with coal mines in my last edit as well. Top Quote |
kaputtnik |
Posted at: 2016-11-23, 16:45
I couldn't confirm this on arch-linux. Just removed my widelands-bzr ( from AUR ) and installed widelands from the normal repository. Then i played the first campaign and all looks good to me. The installed version here is:
Could you try finding the widelands files and directories? My output for comparison:
Fight simulator for Widelands: |
Ex-Member |
Posted at: 2016-11-24, 08:53
Yes that is the version I have and the files are the same on my system. Top Quote |
kaputtnik |
Posted at: 2016-11-24, 16:12
To be sure, this is how it should be: Edited: 2016-11-24, 19:30
Fight simulator for Widelands: |
Ex-Member |
Posted at: 2016-11-25, 08:56
I know what it should be but it is showing fishermanr's hut for ranger , fisher amd hunter. The coal mine is a large building and cannot be built on mountains, I can only build a deep coal mine which turns up as a standard coal mine. With the Imperial tribe I have only found the mine problem and the weapon smithy and armour smithy are both called weapon smithy. Top Quote |
kaputtnik |
Posted at: 2016-11-25, 09:18
Sorry for my stupid questions... Lets try to find the scenario directory. There has to be only one on a normal installation:
Compare the files and timestamps:
You could try to compare the file starting_conditions.lua from your installtion with the original file Fight simulator for Widelands: |
Ex-Member |
Posted at: 2016-11-25, 17:09
There is only one scenario directory, the files and timestamps match and the file is identical. This problem is not just limited to the scenario's, I just treied a new game and the buildings are all misnamed the same same there, and some wares have the wrong text as well. Edited: 2016-11-25, 17:09
Top Quote |
GunChleoc |
Posted at: 2016-11-25, 17:38
The problem will be with the Have you tried the old uninstall-reinstall rick? Edited: 2016-11-25, 17:39
Busy indexing nil values Top Quote |
simplypeachy |
Posted at: 2016-11-25, 19:13
It looks like a problem with the British English translation strings. Looks like some strings are mis-translated; I'll get them fixed on Transifex. Edit: Some have already been fixed, I've done the smithys / weaving mills / charcoal sites / toolsmiths as well as various others, and made a cursory check of all the British English strings. Edited: 2016-11-25, 19:47
WARNING: New-style view packet not found. There may be strange effects regarding unseen areas. |