Ah, ok, now i understand. We could make something like this:
Yes, this is what I mean
But there are things to consider:
- I have no idea what he should carry... it should be something general. A box would be good, but boxes aren't used in widelands. Stone?
Stone or a log would be good I think, because it's a basic building material and all tribes have it.
- All other icons for workers in the menu do not have a human being in it. All workers are represented with there tools they use. So using something like above would be a great difference in comparing with the other worker icons. To be honest: Without the text i never knew which icon represents which worker It has been always disturbing me that in the tab "workers" no worker (as a human being) is seen ...
I would like to see that - we need to make sure though that they don't look to similar to each other at the small scale. We also might want a side view rather than the isometric game view, which means that somebody needs to figure out how to render a different view in Blender.