Topic: Some icons need updating
GunChleoc![]() Topic Opener |
Posted at:
2015-10-28, 18:26 UTC+1.0
The following menu icons would benefit from an update:
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kaputtnik![]() |
Posted at:
2015-10-28, 20:27 UTC+1.0
The innkeeper and the weaver are no problem
But for the buckets i don't know .... Maybe we could make other materials (coloring) to each tribe. Or what do you mean?
Edited:
2015-10-28, 20:28 UTC+1.0
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GunChleoc![]() Topic Opener |
Posted at:
2015-10-29, 08:13 UTC+1.0
Thanks, these look good I wouldn't want buckets at all - I just grabbed them off the Atlantean Buckets tool because I needed something. I would want something looking like a carrier, just like we have with carrier2 (Ox, Donkey, Horse) - similar to the idle animations.
Edited:
2015-10-29, 08:15 UTC+1.0
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kaputtnik![]() |
Posted at:
2015-10-30, 19:30 UTC+1.0
Ah, ok, now i understand. We could make something like this: But there are things to consider:
Edited:
2015-10-30, 19:34 UTC+1.0
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GunChleoc![]() Topic Opener |
Posted at:
2015-10-31, 10:06 UTC+1.0
Yes, this is what I mean
Stone or a log would be good I think, because it's a basic building material and all tribes have it.
I would like to see that - we need to make sure though that they don't look to similar to each other at the small scale. We also might want a side view rather than the isometric game view, which means that somebody needs to figure out how to render a different view in Blender.
Edited:
2015-10-31, 10:07 UTC+1.0
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kaputtnik![]() |
Posted at:
2015-10-31, 11:18 UTC+1.0
Some (most?) worker animations do have a "walk_e_*.png" (walk east) which is more or less a side view. May we could combine this with a ware or a tool he produces/use. ![]() ![]() |
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GunChleoc![]() Topic Opener |
Posted at:
2015-10-31, 11:48 UTC+1.0
Maybe we should go for walkload if this is available - there might already be a ware integrated into the animation. Busy indexing nil values ![]() ![]() |
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kaputtnik![]() |
Posted at:
2015-10-31, 13:47 UTC+1.0
I looked over some workers and found some images where he carry a ware. So f.e. the barbarian brewer: I take a look if i find some more of such images... and will create a branch if had success. ![]() ![]() |
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GunChleoc![]() Topic Opener |
Posted at:
2015-10-31, 16:55 UTC+1.0
Thanks! Busy indexing nil values ![]() ![]() |
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kaputtnik![]() |
Posted at:
2015-11-01, 12:29 UTC+1.0
So here is a first mockup where 18 icons are changed. I used sometimes a side view, sometimes other walking directions dependent on which image of the animation files the tools are better identifiable. In general i would favor the walk_se/walk_sw than the side view. In my mind some icons need additional work, f.e. the forester (column 2; row 4), the stonemason (c2; r1) or miller (c3; r4). Maybe we need additional work also for the weapon-and armor-smith. Funny would be having a front view of the worker and he will wave his hand What do you think? ![]() ![]() |