Topic: List of ships
GunChleoc![]() |
Posted at:
2017-02-23, 17:57 UTC+1.0
Only while it's unloading. After that, it switches to Idle and is already available for transporting stuff again while the port is being built. Busy indexing nil values ![]() ![]() |
einstein13![]() |
Posted at:
2017-02-23, 18:03 UTC+1.0
Great work! I like this window statistics. All is clear now! einstein13 ![]() ![]() |
GunChleoc![]() |
Posted at:
2017-02-23, 18:04 UTC+1.0
I am not thinking of adding a rename edit field as well. Busy indexing nil values ![]() ![]() |
kaputtnik![]() |
Posted at:
2017-02-23, 18:41 UTC+1.0
I think "Founding a colony" isn't needed then, because the time is too short to filter by this. This window shows the current status of a ship, doesn't it? If so, are the status messages updated if a ship turns from e.g. Idle to Shipping? ![]() ![]() |
kaputtnik![]() |
Posted at:
2017-02-23, 19:40 UTC+1.0
Just answer the question myself (compiled and playing the branch): The status is always updated So "Founding a colony" isn't needed. Double clicking on an entry in the list moves the map to the position of ship -> Very nice ![]() ![]() |
GunChleoc![]() |
Posted at:
2017-02-23, 20:46 UTC+1.0
I'll remove the filter button for "Founding a colony" then. The status is still there anyway because it's generated by the ship, but I guess it isn't interesting enough to have a button. Busy indexing nil values ![]() ![]() |
fuchur Topic Opener |
Posted at:
2017-02-23, 20:59 UTC+1.0
I don't think that is really necessary. The idea of renaming ships is quite old. When I created the bug report I thought to assign pure numbers to the ships, with the ability to change it to a user defined name. In the meantime the game developed and a new ship already gets a nice name assigned. And as the user can't select certain ships for certain jobs names like "Expedition 1" or so don't make sense. Personally I wouldn't have thought of better names than the ones currently used. By the way I assume the list of possible names is not infinite ( ![]() ![]() |
GunChleoc![]() |
Posted at:
2017-02-24, 09:46 UTC+1.0
When the list is exhausted, they are just called "Ship", no number added. I have been playing with a separate naming branch, so I could work on adding a number there. Renaming ships is definitely not needed for gameplay - it would be some fun for those who enjoy naming things. So, I'll definitely leave this for later. Busy indexing nil values ![]() ![]() |
GunChleoc![]() |
Posted at:
2017-02-25, 11:31 UTC+1.0
New screenshot with improved icons. I have also made the buttons dark in order to be consistent with the message window. I am still not happy with the anchor icon, but it's the best that I can do for now. I have uploaded the image source files to our media repository in case somebody wants to have a go at this. The images is Busy indexing nil values ![]() ![]() |
kaputtnik![]() |
Posted at:
2017-02-25, 20:04 UTC+1.0
What do think of a grayish 'port space found' icon: ![]() ![]() |