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Topic: LTR support

GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 2891
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Location: RenderedRect
Posted at: 2013-10-08, 10:44

I think this warrants a new topic:

SirVer wrote:

Great, so it took a time to get there, but now your translations are showing. Now, if you or someone you know could program LTR support into Widelands, that would be really great :). I guess it is hard to get right for someone who has no idea how it should look.

Maybe this site can be helpful in determining how it should look: http://www.i18nguy.com/MiddleEastUI.html


Busy indexing nil values

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SirVer
Joined: 2009-02-19, 15:18
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Posted at: 2013-10-08, 22:18

Thanks, seems useful, but not for me to be confident that I can implement this correctly.


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abdXelrhman
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Joined: 2013-10-04, 22:04
Posts: 9
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Pry about Widelands
Location: Egypt
Posted at: 2013-10-10, 13:25

sorry for late

here is how arabic should be shown like (from my computer) :

http://www5.0zz0.com/2013/10/10/11/842635840.png


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QCS
Joined: 2009-12-29, 22:47
Posts: 256
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Posted at: 2013-10-10, 14:15

This is the same topic as the one we had about a year ago (?) with hebrew language.

Easiest solution would still - as then - to be with implementing the text renderer with pango through sdl_pango. Unfortunately I have not really been able to find out how to do this with the OpenGL backend.


CMake is evil.

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SirVer
Joined: 2009-02-19, 15:18
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Posted at: 2013-10-10, 19:12

Pango does not much for us there and does not integrate well with layouting engines. I looked into this, see my blog: sirver.net.


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GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 2891
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Posted at: 2013-10-18, 22:11

I've just seen that OpenTTD uses icu. No idea if it's usable for us, just passing along the link face-smile.png


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