Topic: Building costs preview
Nasenbaer |
Posted at: 2010-11-23, 17:47
Excellent! That's exactly the way I would liek to have it in game - simple and plain and yet obvious to understand Good work Gannaf! Top Quote |
Venatrix Topic Opener |
Posted at: 2010-11-23, 20:49
Yes, I like it, too. It looks good and holds everything needed to know. Great! Two is the oddest prime. Top Quote |
Gannaf |
Posted at: 2010-11-23, 22:21
Thank you very much :) Maybe someone might want to add the mockup to the blueprint of this thread? (https://blueprints.launchpad.net/widelands/+spec/buildcost-preview) More stuff to think about: How could the building costs' preview of an upgrade of a building look like? Or is that unnecessary? Top Quote |
SirVer |
Posted at: 2010-11-24, 07:15
I agree, I like it. The implementation should make sure to not resize the window when hovering over different buildings though, that is disturbing otherwise :). So the bigger window (two lines) should be the default. Top Quote |
ixprefect |
Posted at: 2010-11-24, 22:17
D: I actually like the resizing of windows. Oh well. In any case, the mockup looks very nice! Top Quote |
alocritani |
Posted at: 2012-04-20, 13:00
added! Top Quote |
neon |
Posted at: 2012-05-27, 20:10
great! the mockup looks very good and the feature helps new players (like me) and reassures old players as well... the availability of wares would be a bit too much I think and any ways having the stock stats window open does that for you. My fishb-reeder breeds fish and throws them in the ocean so my fisher has work. That's what I call creating jobs!!! Top Quote |