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Topic: Building costs preview

Nasenbaer
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Joined: 2009-02-21, 17:17
Posts: 828
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One Elder of Players
Location: Germany
Posted at: 2010-11-23, 17:47

Excellent! face-smile.png

That's exactly the way I would liek to have it in game - simple and plain and yet obvious to understand face-smile.png

Good work Gannaf!


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Venatrix
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Joined: 2010-10-05, 19:31
Posts: 449
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Location: Germany
Posted at: 2010-11-23, 20:49

Yes, I like it, too. It looks good and holds everything needed to know. face-smile.png

Great! face-smile.png


Two is the oddest prime.

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Gannaf

Joined: 2010-06-21, 23:10
Posts: 47
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Pry about Widelands
Location: Germany, Bird Mountain
Posted at: 2010-11-23, 22:21

Thank you very much :) Maybe someone might want to add the mockup to the blueprint of this thread? (https://blueprints.launchpad.net/widelands/+spec/buildcost-preview)

More stuff to think about: How could the building costs' preview of an upgrade of a building look like? Or is that unnecessary?


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SirVer

Joined: 2009-02-19, 14:18
Posts: 1445
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One Elder of Players
Location: Germany - Munich
Posted at: 2010-11-24, 07:15

I agree, I like it. The implementation should make sure to not resize the window when hovering over different buildings though, that is disturbing otherwise :). So the bigger window (two lines) should be the default.


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ixprefect

Joined: 2009-02-27, 13:28
Posts: 367
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Posted at: 2010-11-24, 22:17

D:

I actually like the resizing of windows. Oh well.

In any case, the mockup looks very nice!


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alocritani

Joined: 2011-11-24, 12:03
Posts: 55
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Location: Trento, Italy
Posted at: 2012-04-20, 13:00

Gannaf wrote:

Maybe someone might want to add the mockup to the blueprint of this thread? (https://blueprints.launchpad.net/widelands/+spec/buildcost-preview)

added!


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neon

Joined: 2012-05-27, 17:23
Posts: 5
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Just found this site
Posted at: 2012-05-27, 20:10

great!

the mockup looks very good and the feature helps new players (like me) and reassures old players as well...

the availability of wares would be a bit too much I think and any ways having the stock stats window open does that for you.


My fishb-reeder breeds fish and throws them in the ocean so my fisher has work. That's what I call creating jobs!!!

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