Topic: Fish and hammer
BoeseKaiser![]() Topic Opener |
Posted at:
2022-04-15, 11:39 UTC+2.0
Hi everyone, I have new questions (the one might be a bug/undesired effect) :
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BoeseKaiser![]() Topic Opener |
Posted at:
2022-04-15, 11:45 UTC+2.0
Oopsie, now I read the entry about attachment ^^ here are the files ![]() ![]() |
kaputtnik![]() |
Posted at:
2022-04-15, 12:18 UTC+2.0
Yes. The economy targets are only relevant to produce for the stock. If all economy targets are set to 0 the whole economy works in produce on demand mode, that is: Whenever a tool is needed it will be produced. See also:
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kaputtnik![]() |
Posted at:
2022-04-15, 12:26 UTC+2.0
Oh forgotten about the fishers: AFAIK they are only fishing at the coast. There is also an other issue: placing resources after placing fish on the same spot may remove the fish resource ![]() ![]() |
BoeseKaiser![]() Topic Opener |
Posted at:
2022-04-15, 13:42 UTC+2.0
Great, thanks for the answers. Seems like this topic have been discussed enough ^^ I guess the fact that the request is centralised in the warehouse is also the reason why the builder didn't go from one construction site directly to the next one, but went to the warehouse first? I would have expected the builder to behave like wares, (or other workers if i'm not mistaken? i don't recall lumberjacks or stonemansons to go through the warehouse while switching them between different production sites) that directly go to the place where they are needed. ![]() ![]() |
mxb2001![]() |
Posted at:
2022-04-15, 17:41 UTC+2.0
Hey nice to see ya back BK, we played online a year or two ago. : ) As for the fishers I can actually say that I've spent an inordinate amount of time watching them work and they do only work on the shores. It does make sense, they can't swim it seems. Nor do they own boats. : ) I can also add that fishers will NOT fish where there is a flag or road! So I've learned not to build fish houses NW from the shore since that tends to put the flag and at least one road segment on the shore. Oh and to prove I've really watched them: They tend to go to the same spot repeatedly. In fact they prefer nodes where there is 5 water next to it the most. So their favourite fishing spots are peninsulas that stick out into the water. The same holds for the breeders (I was watching Atl.)
Edited:
2022-04-15, 17:42 UTC+2.0
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BoeseKaiser![]() Topic Opener |
Posted at:
2022-04-16, 10:25 UTC+2.0
I remember. Still disapointed at myself that i didn't play better this game
I only watched them 10 minutes, you are the professional here :p The SE flag makes it quite hard to make some really balanced maps. What annoyed me last time : ports constructed N/NW from the shore will not always be able to have more than 2 , mby 3 roads attached to them. That can slow things down a lot.
That's interesting. Mby i have to start watching fishers too. Last time i did spend some time watching the hunter try and catch the rabbit! ![]() ![]() |
mxb2001![]() |
Posted at:
2022-04-16, 21:16 UTC+2.0
Strange I thought you won...
Oh like in the Icy Welcome Frisian campaign game 2. The port starts in a spot where only 2 roads can leave. It hurts big time. Agree about the fixed direction of the entry flag, but I see that it is a old tradition that started with the original settlers game. It's probably very complicated to change too... Professional ha! ; ) I have been getting a lot better recently, I think I almost am a competent player now.
Heh, yeah I sometimes see the hunter but often I turn away because I'm a animal lover and don't really like hunters. It's just bits and bytes but... -- ![]() ![]() |
BoeseKaiser![]() Topic Opener |
Posted at:
2022-04-16, 21:47 UTC+2.0
We played on Islands at War, right? iirc it took me forever to find coal and then i upgraded my toolsmithy too fast, which cost me the game. but maybe i'm mistaking that with an other game.
Yeah the flag is not going anywhere :p I guess it's possible to work around while making the map. Or just build more ports, but that costs stuff
let's check that some day
yeah we need a vegan tribe :p i've started to think of a concept for a robots tribe, but it's probably gonna stay a thought.
Edited:
2022-04-16, 21:48 UTC+2.0
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mxb2001![]() |
Posted at:
2022-04-17, 18:56 UTC+2.0
Nope that must have been someone else.
I'm afraid. : ) <runs away>
Well, not quite vegetarianism... : ) I love CATS most and they love meat just like I do. Of course, if I had to catch and kill my own meat... yeah I'd turn veggie. I'm an awful hypocrite. Proud of that I am. : ) Robots tribe! How intriguing. What have you got so far? -- ![]() ![]() |