Topic: No "tundra" in actual build, broke old savegame.
MarkMcWire![]() Topic Opener |
Posted at:
2021-06-29, 15:33 UTC+2.0
ERROR: ############################## My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |
MarkMcWire![]() Topic Opener |
Posted at:
2021-06-29, 15:55 UTC+2.0
I solved the problem by editing the savegame (terrain binary) with a hex editor to reflect the new terrain descrition names.
Edited:
2021-06-29, 16:00 UTC+2.0
My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |
hessenfarmer![]() |
Posted at:
2021-06-29, 16:06 UTC+2.0
there should have been compatibilty code to avoid this. which map was it? ![]() ![]() |
Nordfriese![]() |
Posted at:
2021-06-29, 16:29 UTC+2.0
I did test that the lookup works with several of my savegames; so it would be interesting to know how where the faulty call comes from – please upload the savegame? ![]() ![]() |
MarkMcWire![]() Topic Opener |
Posted at:
2021-06-29, 16:34 UTC+2.0
You need my modified Europa 1.2 map with straits of bosporus. My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |
Nordfriese![]() |
Posted at:
2021-06-29, 16:47 UTC+2.0
Loading this game with europeans 1.4.1 first gives me a different error:
After removing the extra images the savegame loads fine, though it says
Please try recompiling and then see if the initial problem persists. ![]() ![]() |
MarkMcWire![]() Topic Opener |
Posted at:
2021-06-29, 18:50 UTC+2.0
I made a pull request but forgot to compile a new execute file. My fault.
Edited:
2021-06-29, 18:51 UTC+2.0
My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |
hessenfarmer![]() |
Posted at:
2021-06-29, 21:02 UTC+2.0
happened to me so many times. welcome to the club. ![]() ![]() |