Topic: No "tundra" in actual build, broke old savegame.
MarkMcWire Topic Opener |
Posted at: 2021-06-29, 15:33
ERROR: ############################## My widelands project: https://github.com/widelands/wl_addons_server/tree/master/addons/europeans_tribe.wad Top Quote |
MarkMcWire Topic Opener |
Posted at: 2021-06-29, 15:55
I solved the problem by editing the savegame (terrain binary) with a hex editor to reflect the new terrain descrition names. Edited: 2021-06-29, 16:00
My widelands project: https://github.com/widelands/wl_addons_server/tree/master/addons/europeans_tribe.wad Top Quote |
hessenfarmer |
Posted at: 2021-06-29, 16:06
there should have been compatibilty code to avoid this. which map was it? Top Quote |
Nordfriese |
Posted at: 2021-06-29, 16:29
I did test that the lookup works with several of my savegames; so it would be interesting to know how where the faulty call comes from – please upload the savegame? Top Quote |
MarkMcWire Topic Opener |
Posted at: 2021-06-29, 16:34
You need my modified Europa 1.2 map with straits of bosporus. My widelands project: https://github.com/widelands/wl_addons_server/tree/master/addons/europeans_tribe.wad Top Quote |
Nordfriese |
Posted at: 2021-06-29, 16:47
Loading this game with europeans 1.4.1 first gives me a different error:
After removing the extra images the savegame loads fine, though it says
Please try recompiling and then see if the initial problem persists. Top Quote |
MarkMcWire Topic Opener |
Posted at: 2021-06-29, 18:50
I made a pull request but forgot to compile a new execute file. My fault. Edited: 2021-06-29, 18:51
My widelands project: https://github.com/widelands/wl_addons_server/tree/master/addons/europeans_tribe.wad Top Quote |
hessenfarmer |
Posted at: 2021-06-29, 21:02
happened to me so many times. welcome to the club. Top Quote |