Topic: How to build an addon? - Europeans tribe
MarkMcWire![]() Topic Opener |
Posted at:
2020-11-30, 13:30 UTC+1.0
As I wrote in the German forum I am developing a tribe called "Europeans". It only exists as a parallel development in the form of a fork from the original game. What do I have to do technically so that I can offer it as an add-on?
Edited:
2020-11-30, 13:38 UTC+1.0
My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |
Nordfriese![]() |
Posted at:
2020-11-30, 13:55 UTC+1.0
Basic documentation: https://www.widelands.org/documentation/add-ons/ Functional example add-ons and a README with brief notes how to submit an add-on: https://github.com/widelands/wl_addons_server Please ask if anything's unclear or doesn't work Note that whole new custom tribes in add-ons are unstable and tend to crash a lot at the moment. I already have two branches with further add-on scripting enhancements in review, and I am also going to fix the custom tribes feature soon. ![]() ![]() |
MarkMcWire![]() Topic Opener |
Posted at:
2020-12-04, 17:50 UTC+1.0
Please discuss the tribe itself in https://www.widelands.org/forum/topic/5082/ This thread is only about to make an addon. My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |