Topic: How to build an addon? - Europeans tribe
MarkMcWire Topic Opener |
Posted at: 2020-11-30, 12:30
As I wrote in the German forum I am developing a tribe called "Europeans". It only exists as a parallel development in the form of a fork from the original game. What do I have to do technically so that I can offer it as an add-on?
Edited: 2020-11-30, 12:38
My widelands project: https://github.com/widelands/wl_addons_server/tree/master/addons/europeans_tribe.wad Top Quote |
Nordfriese |
Posted at: 2020-11-30, 12:55
Basic documentation: https://www.widelands.org/documentation/add-ons/ Functional example add-ons and a README with brief notes how to submit an add-on: https://github.com/widelands/wl_addons_server Please ask if anything's unclear or doesn't work Note that whole new custom tribes in add-ons are unstable and tend to crash a lot at the moment. I already have two branches with further add-on scripting enhancements in review, and I am also going to fix the custom tribes feature soon. Top Quote |
MarkMcWire Topic Opener |
Posted at: 2020-12-04, 16:50
Please discuss the tribe itself in https://www.widelands.org/forum/topic/5082/ This thread is only about to make an addon. My widelands project: https://github.com/widelands/wl_addons_server/tree/master/addons/europeans_tribe.wad Top Quote |