Topic: Build21 Screenshots Competition
WorldSavior![]() |
Posted at:
2020-04-26, 10:56 UTC+2.0
Off topic: There is a bug: If you destroy in the latter case a constructionside, it doesn't just vanish like it should (others do that), but it leaves a burning building. Wanted to save the world, then I got widetracked ![]() ![]() |
kaputtnik![]() |
Posted at:
2020-04-26, 11:02 UTC+2.0
Can you explain 'gegraphical features'? ![]() ![]() |
Nordfriese![]() Topic Opener |
Posted at:
2020-04-26, 11:09 UTC+2.0
Exactly: Ctrl-click always discards wares. Normal click offers a checkbox in the confirm dialogue which is checked by default.
Already known: https://github.com/widelands/widelands/issues/3816
Based on the geography of real Europe ![]() ![]() |
kaputtnik![]() |
Posted at:
2020-04-26, 12:00 UTC+2.0
Shouldn't we allow only screenshots with english localization? I think this might be better, because all (most) users can interpret the screenshots better then. ![]() ![]() |
Nordfriese![]() Topic Opener |
Posted at:
2020-04-26, 12:41 UTC+2.0
Good point, this would be best. I'll reexport the Keep Wares when Dismantling screenshot accordingly. Will you reupload the ferries&bridges screenshot with english locale? ![]() ![]() |
Nordfriese![]() Topic Opener |
Posted at:
2020-04-26, 12:49 UTC+2.0
By the way I can't attach the savegame because it exceeds the 40 MB filesize limit even after compressing… ![]() ![]() |
kaputtnik![]() |
Posted at:
2020-04-26, 12:53 UTC+2.0
here it is: ![]() ![]() |
kaputtnik![]() |
Posted at:
2020-04-26, 12:56 UTC+2.0
savegame ![]() ![]() |
kaputtnik![]() |
Posted at:
2020-04-26, 14:08 UTC+2.0
New frisian roads:
Edited:
2020-04-26, 14:09 UTC+2.0
![]() ![]() |
Nordfriese![]() Topic Opener |
Posted at:
2020-04-26, 19:13 UTC+2.0
Workareas: Redesigned visualisation of buildings' work areas. Conflicting buildings nearby are now highlighted when placing a construction site. ![]() ![]() |