Topic: Build21 Screenshots Competition
WorldSavior |
Posted at: 2020-04-26, 09:56
Off topic: There is a bug: If you destroy in the latter case a constructionside, it doesn't just vanish like it should (others do that), but it leaves a burning building. Wanted to save the world, then I got widetracked Top Quote |
kaputtnik |
Posted at: 2020-04-26, 10:02
Can you explain 'gegraphical features'? Fight simulator for Widelands: |
Nordfriese Topic Opener |
Posted at: 2020-04-26, 10:09
Exactly: Ctrl-click always discards wares. Normal click offers a checkbox in the confirm dialogue which is checked by default.
Already known: https://github.com/widelands/widelands/issues/3816
Based on the geography of real Europe Top Quote |
kaputtnik |
Posted at: 2020-04-26, 11:00
Shouldn't we allow only screenshots with english localization? I think this might be better, because all (most) users can interpret the screenshots better then. Fight simulator for Widelands: |
Nordfriese Topic Opener |
Posted at: 2020-04-26, 11:41
Good point, this would be best. I'll reexport the Keep Wares when Dismantling screenshot accordingly. Will you reupload the ferries&bridges screenshot with english locale? Top Quote |
Nordfriese Topic Opener |
Posted at: 2020-04-26, 11:49
By the way I can't attach the savegame because it exceeds the 40 MB filesize limit even after compressing… Top Quote |
kaputtnik |
Posted at: 2020-04-26, 11:53
here it is: Fight simulator for Widelands: |
kaputtnik |
Posted at: 2020-04-26, 11:56
savegame Fight simulator for Widelands: |
kaputtnik |
Posted at: 2020-04-26, 13:08
New frisian roads: Edited: 2020-04-26, 13:09
Fight simulator for Widelands: |
Nordfriese Topic Opener |
Posted at: 2020-04-26, 18:13
Workareas: Redesigned visualisation of buildings' work areas. Conflicting buildings nearby are now highlighted when placing a construction site. Top Quote |