Topic: Rework Atlantean Crystal Mine
hessenfarmer![]() |
Posted at:
2020-02-08, 15:38 UTC+1.0
I just tested this. Without any economy setting (this means defautl_target quantity is empty) no charcoal kiln ever produced as the target is not 0 like assumed in the code example above it is kInvalidWare. So my conclusion is this wont work as described here. ![]() ![]() |
the-x![]() |
Posted at:
2020-02-08, 16:57 UTC+1.0
The principle of the Crystal Mine is very effecient, i think --> like producing several minerals. Actually it would be great to change for other tribes also mines that can - randomly - produce ressources? ![]() ![]() |
hessenfarmer![]() |
Posted at:
2020-02-08, 18:32 UTC+1.0
I don't think they are producing randoml. However there has been great consensus then rather changing legacy tribes we can incorporate some new features in new tribes. However the post was about a side discussion in this thread regarding the control of charcoal kilns. ![]() ![]() |