Topic: start for 5 player, 7 player and 8 player map
gnarfk![]() Topic Opener |
Posted at:
2019-12-02, 21:24 UTC+1.0
Oh ! i did not know anything about this ... i can fix it for my next maps ... Maybe there are other things like that i need to know ? ![]() ![]() |
WorldSavior![]() |
Posted at:
2019-12-03, 20:27 UTC+1.0
Maybe this should be changed, because it's rather low. Especially as mines produce since build20 the correct amount of resources and not more than they should. Wanted to save the world, then I got widetracked ![]() ![]() |
GunChleoc![]() |
Posted at:
2019-12-29, 21:46 UTC+1.0
What do you think would be a reasonable max amount?
Edited:
2019-12-29, 21:47 UTC+1.0
Busy indexing nil values ![]() ![]() |
WorldSavior![]() |
Posted at:
2019-12-29, 22:11 UTC+1.0
50 or even 100 Wanted to save the world, then I got widetracked ![]() ![]() |
hessenfarmer![]() |
Posted at:
2020-01-03, 20:14 UTC+1.0
I believe we shouldn't go to high else we end with nearly infinite mines. Remember this is a value of 1 field even a radius 1 mine has 7 of them and this increases more then linear with radius. So for me 40 might be a reasonable max value but I can live with 50. !00 is far too much imho. ![]() ![]() |
trimard![]() |
Posted at:
2020-01-04, 11:33 UTC+1.0
Well it's the choice of the mapmaker. What if he wants to makes a very small patch of ore but with very high amount inside? ![]() ![]() |
Solstice_s_Return![]() |
Posted at:
2020-02-04, 08:23 UTC+1.0
If the max amount is in a range of 50-100, that should beincluded in some kind of an introductory information piece that a new user gets until he choses not to show it anymore. It should also be told that why the max amount is so high. I also got an idea related to this. If the amount is going to be high, then what if only about 80% would be easily mineable and past that point the output starts to fall and the mine says that the main vein is depleted. Then when everything is extracted, the mine says that it is empty. ![]() ![]() |
hessenfarmer![]() |
Posted at:
2020-02-04, 09:15 UTC+1.0
if a map is made with our editor you simply can't assign more then the max amount of any ressource to a node. The problem only arose due to a map created with a python script outside the editor. ![]() ![]() |
GunChleoc![]() |
Posted at:
2020-02-07, 10:00 UTC+1.0
Are we agreed on allowing 50 then? Busy indexing nil values ![]() ![]() |
hessenfarmer![]() |
Posted at:
2020-02-07, 10:20 UTC+1.0
+1 from my side ![]() ![]() |